WEEK03
1.void setup(){
size(500,500);
}
float x=250,y=250;
void draw(){
ellipse(x,y,5,5);
}
2.void setup(){
size(500,500);
}
float x=250,y=250;
float dx=1,dy=1;
void draw(){
ellipse(x,y,5,5);
x+=dx;
y+=dy;
}
3.void setup(){
size(500,500);
dx = random(-1,+1);
dy = random(-1,+1);
}
float x=250,y=250;
float dx=1,dy=1;
void draw(){
background(0);
ellipse(x,y,5,5);
x+=dx;
y+=dy;
if(x<0||x>500)dx=-dx;
if(y<0||y>500)dy=-dy;
}
4.void setup(){
size(500,500);
for(int i=0;i<20;i++){
x[i]= random(500);
y[i]= random(500);
dx[i] = random(-1,+1);
dy[i] = random(-1,+1);
}
}
///float x=250,y=250;
float [] x= new float [20];
float [] y= new float [20];
float [] dx= new float [20];
float [] dy= new float [20];
void draw(){
background(0);
for(int i=0;i<20;i++){
ellipse(x[i],y[i],5,5);
x[i]+=dx[i];
y[i]+=dy[i];
if(x[i]<0||x[i]>500)dx[i]=-dx[i];
if(y[i]<0||y[i]>500)dy[i]=-dy[i];
}
}
5.void setup(){
size(500,500);
for(int i=0;i<20;i++){
x[i]= random(500);
y[i]= random(500);
dx[i] = random(-1,+1);
dy[i] = random(-1,+1);
}
}
///float x=250,y=250;
float [] x= new float [20];
float [] y= new float [20];
float [] dx= new float [20];
float [] dy= new float [20];
void draw(){
background(0);
for(int i=0;i<20;i++){
ellipse(x[i],y[i],5,5);
for(int k=0;k<20;k++){
stroke(255,0,0);
if(dist(x[i],y[i],x[k],y[k])<100)
line(x[i],y[i],x[k],y[k]);
}
x[i]+=dx[i];
y[i]+=dy[i];
if(x[i]<0||x[i]>500)dx[i]=-dx[i];
if(y[i]<0||y[i]>500)dy[i]=-dy[i];
}
}
6.void setup(){
size(500,500);
for(int i=0;i<N;i++){
x[i]= random(500);
y[i]= random(500);
dx[i] = random(-1,+1);
dy[i] = random(-1,+1);
}
}
int N=40;
///float x=250,y=250;
float [] x= new float [N];
float [] y= new float [N];
float [] dx= new float [N];
float [] dy= new float [N];
void draw(){
background(0);
for(int i=0;i<N;i++){
ellipse(x[i],y[i],5,5);
for(int k=0;k<N;k++){
float d = dist(x[i],y[i],x[k],y[k]);
stroke( 2.55*(100-d));
if(d<100)
line(x[i],y[i],x[k],y[k]);
}
x[i]+=dx[i];
y[i]+=dy[i];
if(x[i]<0||x[i]>500)dx[i]=-dx[i];
if(y[i]<0||y[i]>500)dy[i]=-dy[i];
}
}
7.void setup(){
size(500,500);
for(int i=0;i<N;i++){
x[i]= random(500);
y[i]= random(500);
dx[i] = random(-1,+1);
dy[i] = random(-1,+1);
}
}
int N=50;
///float x=250,y=250;
float [] x= new float [N];
float [] y= new float [N];
float [] dx= new float [N];
float [] dy= new float [N];
void draw(){
background(0);
for(int i=0;i<N;i++){
ellipse(x[i],y[i],5,5);
for(int k=0;k<N;k++){
float d = dist(x[i],y[i],x[k],y[k]);
stroke( 2.55*(100-d));
if(d<100){
line(x[i],y[i],x[k],y[k]);
dx[i]+=(x[k]-x[i])*0.00003;
dy[i]+=(y[k]-y[i])*0.00003;
}
}
x[i]+=dx[i];
y[i]+=dy[i];
if(x[i]<0||x[i]>500)dx[i]=-dx[i];
if(y[i]<0||y[i]>500)dy[i]=-dy[i];
}
}
8.9.霓虹燈
10.彩虹
11.遊戲
11-111-2
void setup(){
size(300,300);
colorMode(HSB,360,100,100);
chooseColor();
}
void mousePressed(){
chooseColor();
}
int I,J;
float h,s,b,dh,ds,db;
void chooseColor(){
h= random(360);
s= random(50,100);
b= random(50,100);
I=int(random(5));
J=int(random(5));
dh=random(-10,+10);
ds=random(-10,+10);
db=random(-10,+10);
}
void draw(){
background(203,63,65);
for(int i=0;i<5;i++){
for(int j=0;j<5;j++){
if(i==I&&j==J)
fill(h+dh,s+ds,b+db);
else fill(h,s,b);
ellipse(30+j*60,30+i*60,60,60);
}
}
}
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