1-1
1-1-2
增加了晃動,還原地震的晃度
float[] HLE={-1042, -3479.7, 1003.7, -1669, -1639.6, -14219, -3655.1, -4917, 9363.2, -4271.8, -24, 681}; int N=12; void setup(){ size(500,500); } void draw(){ background(#FFFFF2); float dx = HLE[frameCount%N]/100; rect(200+dx,200,100,100); }
1-2
增加了上下晃動,讓地震搖晃得很生動
float[] HLE={-1042, -3479.7, 1003.7, -1669, -1639.6, -14219, -3655.1, -4917, 9363.2, -4271.8, -24, 681}; float[] HLN={-17090, -13711, -22888, -19631, -23818, -18573, -19636, -15648, -18256, -15721, -17776, -15581}; int N=12; void setup(){ size(500,500); frameRate(10); } void draw(){ background(#FFFFF2); float dx = HLE[frameCount%N]/100; float dy = HLN[frameCount%N]/100; rect(200+dx,300+dy,100,100); }
2-1
插入下載的圖片2-1-2
修改視窗的大小PImage img = loadImage("chair.jpg"); size(300,300); image(img,0,0,300,300);2-2
增加用滑鼠移動,可以讓圖片一直出現PImage img; void setup(){ size(600,600); img =loadImage("chair.jpg"); } void draw(){ image(img,mouseX,mouseY,300,300); }2-3
準備兩張圖一張背景一張角色,滑鼠按壓時背景圖會一直出現
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