void setup(){
size(500,500); } float x=250,y=250; float dx=1,dy=1; void draw(){ ellipse(x,y,5,5); x+=dx; y+=dy; }
把背景變成黑色
void setup(){ size(500,500); dx = random(-1,+1); dy = random(-1,+1);//亂數決定往哪裡跑 } float x=250,y=250; float dx=1,dy=1; void draw(){ background(0); ellipse(x,y,5,5); x+=dx; y+=dy; if(x<0 || x>500)dx = -dx; if(y<0 || y>500)dy = -dy; }
加上 [ i ]
void setup(){ size(500,500); for(int i=0; i<20; i++){ x[i] = random(500); y[i] = random(500); dx[i] = random(-1,+1); dy[i] = random(-1,+1);//亂數決定往哪裡跑 } } float [] x = new float[20]; float [] y = new float[20]; float [] dx = new float[20]; float [] dy = new float[20]; void draw(){ background(0); for(int i=0; i<20; i++){ ellipse( x[i], y[i], 5, 5); x[i] += dx[i]; y[i] += dy[i]; if(x[i]<0 || x[i]>500)dx[i] = -dx[i]; if(y[i]<0 || y[i]>500)dy[i] = -dy[i]; } }
當小球靠很近的時候連線void setup(){ size(500,500); for(int i=0; i<20; i++){ x[i] = random(500); y[i] = random(500); dx[i] = random(-1,+1); dy[i] = random(-1,+1);//亂數決定往哪裡跑 } } float [] x = new float[20]; float [] y = new float[20]; float [] dx = new float[20]; float [] dy = new float[20]; void draw(){ background(0); for(int i=0; i<20; i++){ ellipse( x[i], y[i], 5, 5); for(int k=0; k<20; k++){ stroke(255,0,0);//如果很近的話,畫線 if(dist(x[i],y[i], x[k],y[k])<100)//dist距離小於100 line(x[i],y[i], x[k],y[k]);//將兩顆相近的點連起來 } x[i] += dx[i]; y[i] += dy[i]; if(x[i]<0 || x[i]>500)dx[i] = -dx[i]; if(y[i]<0 || y[i]>500)dy[i] = -dy[i]; } }增加attraction吸引力
void setup(){ size(500,500); for(int i=0;i<N;i++){ x[i]=random(500); y[i]=random(500); dx[i]= random(-1,+1); dy[i]= random(-1,+1); } } int N=40; float[]x = new float[N]; float[]y = new float[N]; float[]dx=new float[N]; float[]dy=new float[N]; void draw(){ background(0); for(int i=0;i<N;i++){ ellipse(x[i], y[i], 5 , 5); for(int k=0;k<N;k++){ float d= dist(x[i],y[i],x[k],y[k]); stroke(2.55*(100-d)); if(d<100){ line(x[i],y[i],x[k],y[k]); dx[i] += (x[k]-x[i])*0.00003;///增加吸引力 dy[i] += (y[k]-y[i])*0.00003; } } x[i]+= dx[i]; y[i]+= dy[i]; if(x[i]<0||x[i]>500)dx[i]=-dx[i]; if(y[i]<0||y[i]>500)dy[i]=-dy[i]; } }更改顏色void setup(){ size(500,500); } void draw(){ background(#FC2119); }把背景變彩色的size(400,400); colorMode(HSB,400); for(int i=0;i<400;i++){ for(int j=0;j<400;j++){ stroke(i,400,400); point(i,j); } }色彩遊戲void setup(){ size(300,300); colorMode(HSB, 360,100,100); chooseColor(); } void mousePressed(){ chooseColor(); } int I, J; float h,s,b,dh,ds,db; void chooseColor(){ h=random(360); s=random(50,100); b=random(50,100); I=int(random(5)); J=int(random(5)); dh=random(-10,+10); ds=random(-10,+10); db=random(-10,+10); } void draw(){ background(203,63,65); for(int i=0;i<5;i++){ for(int j=0;j<5;j++){ if(i==I && j==J) fill(h+dh, s+ds, b+db); else fill(h,s,b); ellipse(30+j*60, 30+i*60,60,60); } } }








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