2023年9月28日 星期四

week3_10160863

 week3


void setup(){
  size(500,500);
}
float x=250, y=250;
void draw(){
  ellipse(x,y,5,5); 
}

void setup(){
  size(500,500);
}
float x=250, y=250;
float dx=1, dy=1;
void draw(){
  ellipse(x,y,5,5);
  x +=dx;
  y +=dy;
}

void setup(){
  size(500,500);
  dx = random(-1,+1);
  dy = random(-1,+1);
}
float x=250, y=250;
float dx=1, dy=1;
void draw(){
  background(0);
  ellipse(x,y,5,5);
  x +=dx;
  y +=dy;
  if(x<0 || x>500) dx = -dx;
  if(y<0 || y>500) dy = -dy;
}

void setup(){
  size(500,500);
  for(int i=0; i<20; i++){
    x[i] = random(500);
    y[i] = random(500);
    dx[i] = random(-1,+1);
    dy[i] = random(-1,+1);
  }
}
float [] x = new float[20];
float [] y = new float[20];
float [] dx = new float[20];
float [] dy = new float[20];
void draw(){
  background(0);
  for(int i=0; i<20; i++){
    ellipse(x[i],y[i],5,5);
    x[i] += dx[i];
    y[i] +=dy[i];
    if(x[i]<0 || x[i]>500) dx[i] = -dx[i];
    if(y[i]<0 || y[i]>500) dy[i] = -dy[i];
  }
}
void setup(){
  size(500,500);
  for(int i=0; i<20; i++){
    x[i] = random(500);
    y[i] = random(500);
    dx[i] = random(-1,+1);
    dy[i] = random(-1,+1);
  }
}
float [] x = new float[20];
float [] y = new float[20];
float [] dx = new float[20];
float [] dy = new float[20];
void draw(){
  background(0);
  for(int i=0; i<20; i++){
    ellipse(x[i],y[i],5,5);
  for(int k=0; k<20; k++){
    stroke(255,0,0);
    if(dist(x[i],y[i],x[k],y[k])<100)
      line(x[i],y[i],x[k],y[k]);
  }
    x[i] += dx[i];
    y[i] +=dy[i];
    if(x[i]<0 || x[i]>500) dx[i] = -dx[i];
    if(y[i]<0 || y[i]>500) dy[i] = -dy[i];
  }
}

void setup(){
  size(500,500);
  for(int i=0; i<N; i++){
    x[i] = random(500);
    y[i] = random(500);
    dx[i] = random(-1,+1);
    dy[i] = random(-1,+1);
  }
}
int N = 40;
float [] x = new float[N];
float [] y = new float[N];
float [] dx = new float[N];
float [] dy = new float[N];
void draw(){
  background(0);
  for(int i=0; i<N; i++){
    ellipse(x[i],y[i],5,5);
  for(int k=0; k<N; k++){
    stroke(255,0,0);
    if(dist(x[i],y[i],x[k],y[k])<100)
      line(x[i],y[i],x[k],y[k]);
  }
    x[i] += dx[i];
    y[i] +=dy[i];
    if(x[i]<0 || x[i]>500) dx[i] = -dx[i];
    if(y[i]<0 || y[i]>500) dy[i] = -dy[i];
  }
}
void setup(){
  size(500,500);
}

void draw(){
  background(#FC2119);
}

void setup(){
  size(500,500);
  colorMode(HSB,360,100,100);
}

void draw(){
  background(frameCount%360,83,95);
}
size(400,400);
colorMode(HSB,400);
for(int i = 0;i<400;i++){
  for(int j=0;j<400;j++){
  stroke(i,400,400);
  point(i,j);
  }
}
void setup(){
  size(300,300);
  colorMode(HSB,360,100,100);
}

void draw(){
  background(203,63,65);
  for(int i=0; i<5;i++){
    for(int j=0; j<5; j++){
      ellipse(30+j*60,30+i*60,60,60);
    }
  }
}
void setup(){
  size(300,300);
  colorMode(HSB,360,100,100);
    chooseColor();
}
void mousePressed(){
  chooseColor();
}
float h,s,b;
void chooseColor(){
  h = random(360);
  s = random(50,100);
  b = random(50,100);
}
  void draw(){
    background(203,63,65);
    for(int i=0; i<5;i++){
      for(int j=0; j<5; j++){
        fill(h,s,b);
        ellipse(30+j*60,30+i*60,60,60);
    }
  }
}
void setup(){
  size(300,300);
  colorMode(HSB,360,100,100);
    chooseColor();
}
void mousePressed(){
  chooseColor();
}
int I,J;
float h,s,b,dh,ds,db;
void chooseColor(){
  h = random(360);
  s = random(50,100);
  b = random(50,100);
  I = int(random(5));
  J = int(random(5));
  dh = random(-10,+10);
  ds = random(-10,+10);
  db = random(-10,+10);
}
  void draw(){
    background(203,63,65);
    for(int i=0; i<5;i++){
      for(int j=0; j<5; j++){
        if(i==I && j==J) fill(h+dh,s+ds,b+db);
        else fill(h,s,b);
        ellipse(30+j*60,30+i*60,60,60);
    }
  }
}


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