week07
滑鼠畫線
void setup(){ size (400,400); background(255); } void draw(){ if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); } void mouseReleased(){ background(255); }鬼跑出來void setup(){ size (400,400); background(255); } float ghostX=400,ghostY=20; void draw(){ ellipse(200,200,15,15); if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len =sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ background(255); }
ArrayList<PVector>pt=new ArrayList<PVector>(); void setup(){ size (400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ ellipse(200,200,15,15); ///if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); for(int i=0;i<pt.size();i++){ PVector p=pt.get(i); ellipse(p.x,p.y,3,3); } ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len =sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ background(255); }
ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); ellipse(200,200,15,15); for(int i=0;i<pt.size();i++){ PVector p=pt.get(i); ellipse(p.x,p.y,3,3); } ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } }
ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); ellipse(200,200,15,15); for(int i=0;i<pt.size()-1;i++){ PVector p=pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } }
ArrayList<PVector> pt = new ArrayList<PVector>(); void setup() { size(400, 400); background(255); } float ghostX=400, ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX, mouseY)); } void draw() { background(255); ellipse(200, 200, 15, 15); ellipse(ghostX,ghostY, 15, 15); strokeWeight(4); float dpx=0,dpy=0; for (int i=0; i<pt.size()-1; i++){ // -1下面要加回來 PVector p = pt.get(i), p2 = pt.get(i+1); dpx+=abs(p2.x-p.x); dpx+=abs(p2.y-p.y); } if(dpx>100&&dpy<40)stroke(255,0,0); else stroke(0); for (int i=0; i<pt.size()-1; i++){ PVector p = pt.get(i), p2 = pt.get(i+1); line(p.x, p.y, p2.x, p2.y); // ellipse(p.x, p.y, 3, 3); } float dx = 200-ghostX, dy = 200-ghostY, len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased() { // background(255); for (int i=pt.size()-1; i>=0; i--){ pt.remove(i); } }
ArrayList<PVector> pt = new ArrayList<PVector>(); void setup() { size(400, 400); background(255); } float ghostX=400, ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX, mouseY)); } void draw() { background(255); strokeWeight(1); stroke(0);ellipse(200, 200, 15, 15); stroke(0);ellipse(ghostX,ghostY, 15, 15); strokeWeight(4); float dpx=0,dpy=0; for (int i=0; i<pt.size()-1; i++){ // -1下面要加回來 PVector p = pt.get(i), p2 = pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); } if(dpx>100&&dpy<40)stroke(255,0,0); else if(dpx<40&&dpy>100)stroke(0,0,255); else stroke(0); for (int i=0; i<pt.size()-1; i++){ PVector p = pt.get(i), p2 = pt.get(i+1); line(p.x, p.y, p2.x, p2.y); // ellipse(p.x, p.y, 3, 3); } float dx = 200-ghostX, dy = 200-ghostY, len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased() { // background(255); for (int i=pt.size()-1; i>=0; i--){ pt.remove(i); } }
ArrayList<PVector> pt = new ArrayList<PVector>(); void setup() { size(400, 400); background(255); } float ghostX=400, ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX, mouseY)); } void draw() { background(255); strokeWeight(1); stroke(0);ellipse(200, 200, 15, 15); stroke(0);ellipse(ghostX,ghostY, 15, 15); strokeWeight(4); float dpx=0,dpy=0; int rightdown=0; for (int i=0; i<pt.size()-1; i++){ // -1下面要加回來 PVector p = pt.get(i), p2 = pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0 && p2.y-p.y>0)rightdown++; } if(dpx>100&&dpy<40)stroke(255,0,0); else if(dpx<40&&dpy>100)stroke(0,0,255); else if(rightdown>30)stroke(0,255,0); else stroke(0); for (int i=0; i<pt.size()-1; i++){ PVector p = pt.get(i), p2 = pt.get(i+1); line(p.x, p.y, p2.x, p2.y); // ellipse(p.x, p.y, 3, 3); } float dx = 200-ghostX, dy = 200-ghostY, len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased() { // background(255); for (int i=pt.size()-1; i>=0; i--){ pt.remove(i); } }
ArrayList<PVector> pt = new ArrayList<PVector>(); void setup() { size(400, 400); background(255); } float ghostX=400, ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX, mouseY)); } void draw() { background(255); strokeWeight(1); stroke(0);ellipse(200, 200, 15, 15); stroke(0);ellipse(ghostX,ghostY, 15, 15); strokeWeight(4); float dpx=0,dpy=0; float rightdown=0; for (int i=0; i<pt.size()-1; i++){ // -1下面要加回來 PVector p = pt.get(i), p2 = pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0 && p2.y-p.y>0)rightdown+=sqrt(dpx*dpx+dpy*dpy); ellipse(p.x,p.y, 10, 10); } if(dpx>100&&dpy<40)stroke(255,0,0); else if(dpx<40&&dpy>100)stroke(0,0,255); else if(rightdown>150)stroke(0,255,0); else stroke(0); for (int i=0; i<pt.size()-1; i++){ PVector p = pt.get(i), p2 = pt.get(i+1); line(p.x, p.y, p2.x, p2.y); // ellipse(p.x, p.y, 3, 3); } float dx = 200-ghostX, dy = 200-ghostY, len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased() { // background(255); for (int i=pt.size()-1; i>=0; i--){ pt.remove(i); } }
ArrayList<PVector> pt = new ArrayList<PVector>(); void setup() { size(400, 400); background(255); } float ghostX=400, ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX, mouseY)); } void draw() { background(255); strokeWeight(1); stroke(0);ellipse(200, 200, 15, 15); stroke(0);ellipse(ghostX,ghostY, 15, 15); strokeWeight(4); float dpx=0,dpy=0; float rightdown=0,rightup=0; boolean green_part1=false,green_ok=false; for (int i=0; i<pt.size()-1; i++){ // -1下面要加回來 PVector p = pt.get(i), p2 = pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0 && p2.y-p.y>0)rightdown+=sqrt(dpx*dpx+dpy*dpy); if(p2.x-p.x>0 && p2.y-p.y<0)rightup+=sqrt(dpx*dpx+dpy*dpy); ellipse(p.x,p.y, 10, 10); if(green_part1==false&&rightdown>150)green_part1=true; if(green_ok==true&&rightup>150)green_ok=true; } if(dpx>100&&dpy<40)stroke(255,0,0); else if(dpx<40&&dpy>100)stroke(0,0,255); else if(rightdown>150)stroke(0,255,0); else stroke(0); for (int i=0; i<pt.size()-1; i++){ PVector p = pt.get(i), p2 = pt.get(i+1); line(p.x, p.y, p2.x, p2.y); // ellipse(p.x, p.y, 3, 3); } float dx = 200-ghostX, dy = 200-ghostY, len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased() { // background(255); for (int i=pt.size()-1; i>=0; i--){ pt.remove(i); } }
ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; float rightdown=0,green_rightup=0; boolean green_part1=false,green_ok=false; for(int i=0;i<pt.size()-1;i++){ PVector p=pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0&&p2.y-p.y>0)rightdown+=sqrt(dpx*dpx+dpy*dpy); if(green_part1&&p2.x-p.x>0&&p2.y-p.y<0)green_rightup+=sqrt(dpx*dpx+dpy*dpy); if(green_part1==false&&rightdown>150)green_part1=true; else if(green_part1==true&&green_rightup>150)green_ok=true; } if(dpx>100&&dpy<40)stroke(255,0,0); else if(dpx<40&&dpy>100)stroke(0,0,255); else if(green_ok)stroke(0,255,0); else if(green_part1)stroke(0,128,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p=pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } }
ArrayList<PVector>pt = new ArrayList<PVector>(); void setup(){ size(400,400); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); //if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY); strokeWeight(4); float dpx=0,dpy=0; float rightdown = 0,green_rightup =0; float rightup=0,yellow_rightdown=0; boolean green_part1 = false,green_ok = false; boolean yellow_part1 = false,yellow_ok = false; for(int i=0;i<pt.size()-1;i++){ PVector p=pt.get(i),p2=pt.get(i+1); dpx += abs(p2.x-p.x); dpy += abs(p2.y-p.y); if(p2.x-p.x >0 && p2.y-p.y>0)rightdown += sqrt(dpx*dpx+dpy*dpy); if(green_part1 && p2.x-p.x >0 && p2.y-p.y<0)green_rightup += sqrt(dpx*dpx+dpy*dpy); if(p2.x-p.x >0 && p2.y-p.y<0)rightup += sqrt(dpx*dpx+dpy*dpy); if(yellow_part1 && p2.x-p.x >0 && p2.y-p.y>0)yellow_rightdown += sqrt(dpx*dpx+dpy*dpy); //ellipse(p.x,p.y,10,10); if(green_part1 == false && rightdown>150)green_part1 =true; else if(green_part1 == true && green_rightup>150)green_ok = true; if(yellow_part1 == false && rightdown>150)yellow_part1 =true; else if(yellow_part1 == true && yellow_rightdown>150)yellow_ok = true; } if(dpx>100 && dpy<40)stroke(255,0,0); else if(dpx<40 && dpy>100)stroke(0,0,255); else if(green_ok)stroke(0,255,0); ///else if(green_part1)stroke(0,128,0); else if(yellow_ok)stroke(255,255,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p =pt.get(i),p2 = pt.get(i+1); line(p.x,p.y,p2.x,p2.y);//ellipse(p.x,p.y,3,3); } float dx = 200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } }












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