UNO
1 . 先列出卡牌的格子
void setup() { size(800,800); } int [][] card = new int[8][11]; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { rect(j*32, i*50, 32, 50); } } }
2 . 新增顏色
void setup() { size(400,400); } int [][] card = new int[8][11]; color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); rect(j*32, i*50, 32, 50); } } }
3 . 新增圓框框及邊線
void setup() { size(400,400); } int [][] card = new int[8][11]; color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, C[i%4]); //製作小框框 } } } void drawCard(int x, int y, color c) { stroke(128);//gray stroke fill(255); rect(x, y, 32, 50, 7); noStroke(); fill(c);//white rect(x+3, y+3, 32-5, 50-5, 4); }
4 . 新增橢圓形
void setup() { size(400,400); } int [][] card = new int[8][11]; color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, C[i%4]); //製作小框框 } } } void drawCard(int x, int y, color c) { stroke(128);//gray stroke fill(255); rect(x, y, 32, 50, 7); noStroke(); fill(c);//white rect(x+3, y+3, 32-5, 50-5, 4); pushMatrix(); fill(255); translate(x+16, y+25); rotate(radians(45)); ellipse(0, 0, 20, 30); popMatrix(); }
5 . 增加數字 先將數字變為一
void setup() { size(400,400); } int [][] card = new int[8][11]; color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, C[i%4]); //製作小框框 } } } void drawCard(int x, int y, color c) { stroke(128);//gray stroke fill(255); rect(x, y, 32, 50, 7); noStroke(); fill(c);//white rect(x+3, y+3, 32-5, 50-5, 4); pushMatrix(); fill(255); translate(x+16, y+25); rotate(radians(45)); ellipse(0, 0, 20, 30); popMatrix(); textAlign(CENTER, CENTER); textSize(9); text("1", x+7, y+6); textSize(20); fill(c); text("1", x+16, y+22); }
6 . 更改數字
void setup() { size(400,400); } int [][] card = new int[8][11]; color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, C[i%4], j); //製作小框框 } } } void drawCard(int x, int y, color c, int n) { stroke(128);//gray stroke fill(255); rect(x, y, 32, 50, 7); noStroke(); fill(c);//white rect(x+3, y+3, 32-5, 50-5, 4); pushMatrix(); fill(255); translate(x+16, y+25); rotate(radians(45)); ellipse(0, 0, 20, 30); popMatrix(); textAlign(CENTER, CENTER); textSize(9); text(""+n, x+7, y+6); textSize(20); fill(c); text(""+n, x+16, y+22); }
7 . 洗牌
void setup() { size(400,400); myShuffle(); } void myShuffle() { for(int i=0; i<8; i++) { for(int j=0; j<11; j++) { cardN[i*11+j] = j; cardC[i*11+j] = C[i%4]; } } int a = int(random(88)), b = int(random(88)); int temp = cardN[a]; cardN[a]= cardN[b]; cardN[b]= temp; temp = cardC[a]; cardC[a] = cardC[b]; cardC[b] = temp; } //int [][] card = new int[8][11]; int [] cardN = new int[88];//card number int [] cardC = new int[88];//card color color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j]); //製作小框框 } } } void drawCard(int x, int y, color c, int n) { stroke(128);//gray stroke fill(255); rect(x, y, 32, 50, 7); noStroke(); fill(c);//white rect(x+3, y+3, 32-5, 50-5, 4); pushMatrix(); fill(255); translate(x+16, y+25); rotate(radians(45)); ellipse(0, 0, 20, 30); popMatrix(); textAlign(CENTER, CENTER); textSize(9); text(""+n, x+7, y+6); textSize(20); fill(c); text(""+n, x+16, y+22); }
8 . 大量洗牌
void setup() { size(400,400); myShuffle(); } void myShuffle() { for(int i=0; i<8; i++) { for(int j=0; j<11; j++) { cardN[i*11+j] = j; cardC[i*11+j] = C[i%4]; } } for(int i=0; i<10000; i++) { int a = int(random(88)), b = int(random(88)); int temp = cardN[a]; cardN[a]= cardN[b]; cardN[b]= temp; temp = cardC[a]; cardC[a] = cardC[b]; cardC[b] = temp; } } //int [][] card = new int[8][11]; int [] cardN = new int[88];//card number int [] cardC = new int[88];//card color color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j]); //製作小框框 } } } void drawCard(int x, int y, color c, int n) { stroke(128);//gray stroke fill(255); rect(x, y, 32, 50, 7); noStroke(); fill(c);//white rect(x+3, y+3, 32-5, 50-5, 4); pushMatrix(); fill(255); translate(x+16, y+25); rotate(radians(45)); ellipse(0, 0, 20, 30); popMatrix(); textAlign(CENTER, CENTER); textSize(9); text(""+n, x+7, y+6); textSize(20); fill(c); text(""+n, x+16, y+22); }
9 . 將卡片放大
void setup() { size(800,400); myShuffle(); } void myShuffle() { for(int i=0; i<8; i++) { for(int j=0; j<11; j++) { cardN[i*11+j] = j; cardC[i*11+j] = C[i%4]; } } for(int i=0; i<10000; i++) { int a = int(random(88)), b = int(random(88)); int temp = cardN[a]; cardN[a]= cardN[b]; cardN[b]= temp; temp = cardC[a]; cardC[a] = cardC[b]; cardC[b] = temp; } } //int [][] card = new int[8][11]; int [] cardN = new int[88];//card number int [] cardC = new int[88];//card color color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j], 32); //製作小框框 } } drawCard(500, 100, cardC[7], cardN[77], 128); } void drawCard(int x, int y, color c, int n, int w) { float s = w/32.0;//scale size stroke(128);//gray stroke fill(255); rect(x, y, 32*s, 50*s, 7*s); noStroke(); fill(c);//white rect(x+3*s, y+3*s, 32*s-5*s, 50*s-5*s, 4*s); pushMatrix(); fill(255); translate(x+16*s, y+25*s); rotate(radians(45)); ellipse(0, 0, 20*s, 30*s); popMatrix(); textAlign(CENTER, CENTER); textSize(9*s); text(""+n, x+7*s, y+6*s); textSize(20*s); fill(c); text(""+n, x+16*s, y+22*s); }10 . 抽牌void setup() { size(800,400); myShuffle(); } void myShuffle() { for(int i=0; i<8; i++) { for(int j=0; j<11; j++) { cardN[i*11+j] = j; cardC[i*11+j] = C[i%4]; } } for(int i=0; i<10000; i++) { int a = int(random(88)), b = int(random(88)); int temp = cardN[a]; cardN[a]= cardN[b]; cardN[b]= temp; temp = cardC[a]; cardC[a] = cardC[b]; cardC[b] = temp; } } //int [][] card = new int[8][11]; int [] cardN = new int[88];//card number int [] cardC = new int[88];//card color color [] C = {#FF5555, #FFAA00, #55AA55, #5555FF}; void draw() { background(255); if(mousePressed && mouseButton == RIGHT) { for(int i=0;i<8;i++) { for(int j=0; j<11;j++) { fill(C[i%4]); drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j], 32); //製作小框框 } } } else drawCard(50, 50, #000000, 90, 128); for(int i=0; i<myCard; i++) { drawCard(430+40*i, 50, cardC[i], cardN[i], 128); } } int myCard = 0; void mousePressed() { if(mouseButton == LEFT) myCard++; } void drawCard(int x, int y, color c, int n, int w) { float s = w/32.0;//scale size stroke(128);//gray stroke fill(255); rect(x, y, 32*s, 50*s, 7*s); noStroke(); fill(c);//white rect(x+3*s, y+3*s, 32*s-5*s, 50*s-5*s, 4*s); pushMatrix(); fill(255); translate(x+16*s, y+25*s); rotate(radians(45)); ellipse(0, 0, 20*s, 30*s); popMatrix(); textAlign(CENTER, CENTER); textSize(9*s); text(""+n, x+7*s, y+6*s); textSize(20*s); fill(c); text(""+n, x+16*s, y+22*s); }
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