week04
畫出格子
void setup(){
size(400,400);
}
int [][] card = new int[8][11];
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
rect(j*32, i*50, 32, 50);
}
}
}
做出uno卡牌的顏色
void setup(){
size(400,400);
}
int [][] card = new int[8][11];
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
fill(C[i%4]);
rect(j*32, i*50, 32, 50);
}
}
}
把卡片變圓弧,增加邊框
void setup(){
size(400,400);
}
int [][] card = new int[8][11];
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
drawCard(j*32, i*50, C[i%4]);
}
}
}
void drawCard(int x, int y, color c){
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32, 50, 7);
noStroke();
fill(c);
rect(x+3, y+3, 32-5, 50-5, 4);
}
增加白色橢圓在卡牌中
void setup(){
size(400,400);
}
int [][] card = new int[8][11];
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
drawCard(j*32, i*50, C[i%4]);
}
}
}
void drawCard(int x, int y, color c){
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32, 50, 7);
noStroke();
fill(c);
rect(x+3, y+3, 32-5, 50-5, 4);
pushMatrix();
fill(255);
translate(x+16, y+25);
rotate(radians(45));
ellipse(0, 0, 20, 30);
popMatrix();
}
增加卡牌的數字
void setup(){
size(400,400);
}
int [][] card = new int[8][11];
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
drawCard(j*32, i*50, C[i%4]);
}
}
}
void drawCard(int x, int y, color c){
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32, 50, 7);
noStroke();
fill(c);
rect(x+3, y+3, 32-5, 50-5, 4);
pushMatrix();
fill(255);
translate(x+16, y+25);
rotate(radians(45));
ellipse(0, 0, 20, 30);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9);
text("1", x+7, y+6);
textSize(20);
fill(c);
text("1", x+16, y+22);
}
讓卡牌有數字排序
void setup(){
size(400,400);
}
int [][] card = new int[8][11];
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
drawCard(j*32, i*50, C[i%4], j);
}
}
}
void drawCard(int x, int y, color c , int n){
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32, 50, 7);
noStroke();
fill(c);
rect(x+3, y+3, 32-5, 50-5, 4);
pushMatrix();
fill(255);
translate(x+16, y+25);
rotate(radians(45));
ellipse(0, 0, 20, 30);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9);
text(""+n, x+7, y+6);
textSize(20);
fill(c);
text(""+n, x+16, y+22);
void setup(){
size(400,400);
mySuffle();
}
void mySuffle(){
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
cardN[i*11+j] = j;
cardC[i*11+j] = C[i%4];
}
}
}
//int [][] card = new int[8][11];
int [] cardN = new int[88]; //card number
int [] cardC = new int[88]; //card color
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
//drawCard(j*32, i*50, C[i%4], j);
drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j]);
}
}
}
void drawCard(int x, int y, color c , int n){
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32, 50, 7);
noStroke();
fill(c);
rect(x+3, y+3, 32-5, 50-5, 4);
pushMatrix();
fill(255);
translate(x+16, y+25);
rotate(radians(45));
ellipse(0, 0, 20, 30);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9);
text(""+n, x+7, y+6);
textSize(20);
fill(c);
text(""+n, x+16, y+22);
}
洗牌
void setup(){
size(400,400);
mySuffle();
}
void mySuffle(){
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
cardN[i*11+j] = j;
cardC[i*11+j] = C[i%4];
}
}
int a = int(random(88)), b = int(random(88));
int temp = cardN[a];
cardN[a] = cardN[b];
cardN[b] = temp;
temp = cardC[a];
cardC[a] = cardC[b];
cardC[b] = temp;
}
//int [][] card = new int[8][11];
int [] cardN = new int[88]; //card number
int [] cardC = new int[88]; //card color
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
//drawCard(j*32, i*50, C[i%4], j);
drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j]);
}
}
}
void drawCard(int x, int y, color c , int n){
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32, 50, 7);
noStroke();
fill(c);
rect(x+3, y+3, 32-5, 50-5, 4);
pushMatrix();
fill(255);
translate(x+16, y+25);
rotate(radians(45));
ellipse(0, 0, 20, 30);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9);
text(""+n, x+7, y+6);
textSize(20);
fill(c);
text(""+n, x+16, y+22);
}
洗牌洗很多次void setup(){
size(400,400);
mySuffle();
}
void mySuffle(){
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
cardN[i*11+j] = j;
cardC[i*11+j] = C[i%4];
}
}
for(int i=0; i<10000; i++){
int a = int(random(88)), b = int(random(88));
int temp = cardN[a];
cardN[a] = cardN[b];
cardN[b] = temp;
temp = cardC[a];
cardC[a] = cardC[b];
cardC[b] = temp;
}
}
//int [][] card = new int[8][11];
int [] cardN = new int[88]; //card number
int [] cardC = new int[88]; //card color
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
//drawCard(j*32, i*50, C[i%4], j);
drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j]);
}
}
}
void drawCard(int x, int y, color c , int n){
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32, 50, 7);
noStroke();
fill(c);
rect(x+3, y+3, 32-5, 50-5, 4);
pushMatrix();
fill(255);
translate(x+16, y+25);
rotate(radians(45));
ellipse(0, 0, 20, 30);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9);
text(""+n, x+7, y+6);
textSize(20);
fill(c);
text(""+n, x+16, y+22);
}
在右邊放大卡片
void setup(){
size(800,400);
mySuffle();
}
void mySuffle(){
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
cardN[i*11+j] = j;
cardC[i*11+j] = C[i%4];
}
}
for(int i=0; i<10000; i++){
int a = int(random(88)), b = int(random(88));
int temp = cardN[a];
cardN[a] = cardN[b];
cardN[b] = temp;
temp = cardC[a];
cardC[a] = cardC[b];
cardC[b] = temp;
}
}
//int [][] card = new int[8][11];
int [] cardN = new int[88]; //card number
int [] cardC = new int[88]; //card color
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
//drawCard(j*32, i*50, C[i%4], j);
drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j] ,32);
}
}
drawCard(450,50, cardC[7], cardN[77], 128);
}
void drawCard(int x, int y, color c , int n, int w){
float s = w/32.0;
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32*s, 50*s, 7*s);
noStroke();
fill(c);
rect(x+2.5*s, y+2.5*s, 32*s-5*s, 50*s-5*s, 4*s);
pushMatrix();
fill(255);
translate(x+16*s, y+25*s);
rotate(radians(45));
ellipse(0, 0, 20*s, 30*s);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9*s);
text(""+n, x+7*s, y+6*s);
textSize(20*s);
fill(c);
text(""+n, x+16*s, y+22*s);
}
互動卡牌,按下右鍵能增加卡牌,按下左鍵能顯示卡牌
void setup(){
size(800,400);
mySuffle();
}
void mySuffle(){
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
cardN[i*11+j] = j;
cardC[i*11+j] = C[i%4];
}
}
for(int i=0; i<10000; i++){
int a = int(random(88)), b = int(random(88));
int temp = cardN[a];
cardN[a] = cardN[b];
cardN[b] = temp;
temp = cardC[a];
cardC[a] = cardC[b];
cardC[b] = temp;
}
}
//int [][] card = new int[8][11];
int [] cardN = new int[88]; //card number
int [] cardC = new int[88]; //card color
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
if(mousePressed && mouseButton==RIGHT){ //cheat key, peek all
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
//drawCard(j*32, i*50, C[i%4], j);
drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j] ,32);
}
}
}else drawCard(50, 50, #000000, 99, 128); //get card here
for(int i=0; i<myCard; i++){
drawCard(430+40*i, 50, cardC[i], cardN[i], 128);
}
}
int myCard = 0;
void mousePressed(){
if(mouseButton==LEFT) myCard++;
}
void drawCard(int x, int y, color c , int n, int w){
float s = w/32.0;
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32*s, 50*s, 7*s);
noStroke();
fill(c);
rect(x+2.5*s, y+2.5*s, 32*s-5*s, 50*s-5*s, 4*s);
pushMatrix();
fill(255);
translate(x+16*s, y+25*s);
rotate(radians(45));
ellipse(0, 0, 20*s, 30*s);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9*s);
text(""+n, x+7*s, y+6*s);
textSize(20*s);
fill(c);
text(""+n, x+16*s, y+22*s);
}
void setup(){
size(850,850);
mySuffle();
}
void mySuffle(){
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
cardN[i*11+j] = j;
cardC[i*11+j] = C[i%4];
}
}
for(int i=0; i<10000; i++){
int a = int(random(88)), b = int(random(88));
int temp = cardN[a];
cardN[a] = cardN[b];
cardN[b] = temp;
temp = cardC[a];
cardC[a] = cardC[b];
cardC[b] = temp;
}
}
//int [][] card = new int[8][11];
int [] cardN = new int[88]; //card number
int [] cardC = new int[88]; //card color
color [] C ={#FF5555, #FFAA00, #55AA55, #5555FF};
void draw(){
background(255);
if(mousePressed && mouseButton==RIGHT){ //cheat key, peek all
for(int i=0; i<8; i++){
for(int j=0; j<11; j++){
//drawCard(j*32, i*50, C[i%4], j);
drawCard(j*32, i*50, cardC[i*11+j], cardN[i*11+j] ,32);
}
}
}else drawCard(50, 50, #000000, 99, 128); //get card here
for(int i=0; i<myCard; i++){
if(i%4==0) drawCard(430+40*i/4, 50, cardC[i], cardN[i], 128);
if(i%4==1) drawCard(630+40*i/4, 350, cardC[i], cardN[i], 128);
if(i%4==2) drawCard(430+40*i/4, 650, cardC[i], cardN[i], 128);
if(i%4==3) drawCard(230+40*i/4, 350, cardC[i], cardN[i], 128);
}
}
int myCard = 0;
void mousePressed(){
if(mouseButton==LEFT) myCard++;
}
void drawCard(int x, int y, color c , int n, int w){
float s = w/32.0;
stroke(128); //gray stroke
fill(255); //white
rect(x, y, 32*s, 50*s, 7*s);
noStroke();
fill(c);
rect(x+2.5*s, y+2.5*s, 32*s-5*s, 50*s-5*s, 4*s);
pushMatrix();
fill(255);
translate(x+16*s, y+25*s);
rotate(radians(45));
ellipse(0, 0, 20*s, 30*s);
popMatrix();
textAlign(CENTER,CENTER);
textSize(9*s);
text(""+n, x+7*s, y+6*s);
textSize(20*s);
fill(c);
text(""+n, x+16*s, y+22*s);
}












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