week05
1.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#FFFFF2);
pushMatrix();
translate(mouseX,mouseY);
box(100);
popMatrix();
}
2.旋轉
void setup(){
size(400,400,P3D);
}
void draw(){
background(#FFFFF2);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(mouseX));
box(100);
popMatrix();
}
2-1.兩個箱子比較
void setup(){
size(400,400,P3D);
}
void draw(){
background(#FFFFF2);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(mouseX));
fill(0,255,0);
box(100);
noFill();
scale(2);
box(100);
popMatrix();
}
3.
size(410,410,P3D);
beginShape();
fill(255,0,0);
vertex(200,0);
fill(0,255,0);
vertex(0,400);
fill(0,0,255);
vertex(400,400);
endShape();
4.
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
}
void draw(){
background(#FFFFF2);
for(PVector p:pt){
ellipse(p.x,p.y,10,10);
}
}
void mousePressed(){
pt.add(new PVector(mouseX,mouseY));
}
5.
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
}
void draw(){
background(#FFFFF2);
for(PVector p :pt){
ellipse(p.x,p.y,10,10);
}
beginShape();
for(PVector p:pt){
vertex(p.x,p.y);
}
endShape();
}
void mousePressed(){
pt.add(new PVector(mouseX,mouseY));
}
6.
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
}
void draw(){
background(#FFFFF2);
pushMatrix();
if(mousePressed &&mouseButton==RIGHT){
translate(200,200);
rotateY(radians(frameCount));
translate(-200,-200);
}
for(PVector p :pt){
ellipse(p.x,p.y,10,10);
}
beginShape();
for(PVector p:pt){
vertex(p.x,p.y);
}
endShape();
popMatrix();
}
void mousePressed(){
if(mouseButton==LEFT){
pt.add(new PVector(mouseX,mouseY));
}
}
7.
void setup(){
size(400,400,P3D);
}
void draw(){
background(255);
if(mousePressed&&mouseButton==LEFT) background(255,0,0);
if(mousePressed&&mouseButton==CENTER) background(0,255,0);
if(mousePressed&&mouseButton==RIGHT) background(0,0,255);
}
8找點
ArrayList<PVector>pt;
void setup(){
size(400,400,P3D);
pt = new ArrayList<PVector>();
for(int i=0;i<20;i++){
pt.add(new PVector(i*20,20));
}
}
void draw(){
background(255);
for(PVector p:pt){
ellipse(p.x,p.y,10,10);
}
if(ans!=null)ellipse(ans.x,ans.y,15,15);
}
PVector ans=null;
void mousePressed(){
for(PVector p:pt){
if(dist(p.x,p.y,mouseX,mouseY)<5){
ans=p;
}
}
}
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