第一堂課

- 新增檔案並輸入程式碼教出會跟著滑鼠動的方塊(3D的)

void setup(){
size(400,400,P3D);
}
void draw(){
background(#FFFFF2);
pushMatrix();
translate(mouseX,mouseY);
box(100);
popMatrix();
}
void setup(){ size(400,400,P3D);
}
void draw(){ background(#FFFFF2);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(mouseX));
fill(0,255,0);
box(100);
noFill();
scale(2);
box(100);
popMatrix();
}
size(400,400,P3D);
beginShape();
fill(255,0,0);
vertex(200,0);
fill(0,255,0);
vertex(0,400);
fill(0,0,255);
vertex(400,400);
endShape();
第二堂課
- 新增檔案輸入程式碼用ArrayList(可大可小的陣列)來存畫的點
ArrayList<PVector> pt;
void setup(){ size(400,400,P3D);
pt=new ArrayList<PVector>();
}
void draw(){ background(#FFFFF2);
for(PVector p : pt){ ellipse(p.x,p.y,10,10);
}
}
void mousePressed(){ pt.add(new PVector(mouseX,mouseY));
}
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
}
void draw(){
background(#FFFFF2);
for(PVector p : pt){
ellipse(p.x,p.y,10,10);
}
beginShape();
for(PVector p : pt){
vertex(p.x,p.y);
}
endShape();
}
void mousePressed(){
pt.add(new PVector(mouseX,mouseY));
}
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
}
void draw(){
background(#FFFFF2);
pushMatrix();
if(mousePressed&&mouseButton==RIGHT){
translate(200,200);
rotateY(radians(frameCount));
translate(-200,-200);
}
for(PVector p : pt){
ellipse(p.x,p.y,10,10);
}
beginShape();
for(PVector p : pt){
vertex(p.x,p.y);
}
endShape();
popMatrix();
}
void mousePressed(){
if(mouseButton==LEFT){
pt.add(new PVector(mouseX,mouseY));
}
}
第三堂課
void setup(){
size(400,400,P3D);
}
void draw(){
background(255);
if(mousePressed&&mouseButton==LEFT)background(255,0,0);
if(mousePressed&&mouseButton==CENTER)background(0,255,0);
if(mousePressed&&mouseButton==RIGHT)background(0,0,255);
}
void mousePressed(){
if(mouseButton==LEFT) println("LEFT");
if(mouseButton==CENTER) println("CENTER");
if(mouseButton==RIGHT) println("RIGHT");
}
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
for(int i=0;i<20;i++){
pt.add(new PVector(i*20,20));
}
}
void draw(){
background(255);
for(PVector p : pt){
ellipse(p.x,p.y,10,10);
}
if(ans!=null)ellipse(ans.x,ans.y,15,15);
}
PVector ans=null;
void mousePressed(){
for(PVector p : pt){
if(dist(p.x,p.y,mouseX,mouseY)<5){
ans=p;
}
}
}
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
for(int i=0;i<37;i++){
pt.add(new PVector(random(400),random(400)));
}
}
void draw(){
background(255);
for(PVector p : pt){
ellipse(p.x,p.y,10,10);
}
if(ans!=null)ellipse(ans.x,ans.y,15,15);
}
PVector ans=null;
void mouseDragged(){
if(mouseButton==CENTER&&ans!=null){
ans.x=mouseX;
ans.y=mouseY;
}
}
void mousePressed(){
if(mouseButton==LEFT)pt.add(new PVector(mouseX,mouseY));
else if(mouseButton==CENTER){
for(PVector p : pt){
if(dist(p.x,p.y,mouseX,mouseY)<5){
ans=p;
}
}
}
}
ArrayList<PVector> pt;
void setup(){
size(400,400,P3D);
pt=new ArrayList<PVector>();
for(int i=0;i<37;i++){
pt.add(new PVector(random(400),random(400)));
}
}
void draw(){
background(255);
for(PVector p : pt){
ellipse(p.x,p.y,10,10);
}
if(ans!=null)ellipse(ans.x,ans.y,15,15);
}
PVector ans=null;
void mouseDragged(){
if(mouseButton==CENTER&&ans!=null){
ans.x=mouseX;
ans.y=mouseY;
}
}
void mousePressed(){
if(mouseButton==LEFT)pt.add(new PVector(mouseX,mouseY));
else if(mouseButton==CENTER){
for(PVector p : pt){
if(dist(p.x,p.y,mouseX,mouseY)<5){
ans=p;
}
}
}else if (mouseButton==RIGHT){
for(int i=0;i<pt.size();i++){
PVector p=pt.get(i);
if(dist(p.x,p.y,mouseX,mouseY)<5){
pt.remove(i);
}
}
}
}
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