2023年10月19日 星期四

於 week06

week06

第一步  改變文字大小及顏色

size(500,500);
textSize(64);
text("Hello World", 100, 100);

fill(255,0,0);
text("Red", 100, 200);


第二步  當按住滑鼠 就可以打出鍵盤上的數字

void setup(){
  size(500,500);
  textSize(64);
}
String line = "Input:";
void draw(){
  text(line, 100,100);
}
void keyPressed(){
  line += key;
}




第三步  可以打出大小寫

.........
void keyPressed(){
  if(key>='A' && key<='Z') line += key;
  if(key>='a' && key<='z') line += key;
}



第四步  可以刪掉字母重打

............
String line = "";
void draw(){
  background(0);
  text("Input: " +line, 50,100);
}
void keyPressed(){
  if(key>='A' && key<='Z') line += key;
  if(key>='a' && key<='z') line += key;
  if(key==BACKSPACE && line.length()>0){ 
    line = line.substring(0, line.length()-1);
  }
}




第五步 加入音樂

import processing.sound.*;

SoundFile file;
void setup(){
  size(300,300);
  file = new SoundFile(this, "th.mp3");
  file.play();
}
void draw(){
  
}



第六步 按123播小葉的dadada

import processing.sound.*;

SoundFile dadada, good, over;
void setup(){
  size(300,300);
  dadada = new SoundFile(this, "dadadadada.mp3");
  good = new SoundFile(this, "good.mp3");
  over = new SoundFile(this, "over.mp3");
}
void draw(){
  text("press 1, 2, 3", 100,100);
}
void keyPressed(){
  if(key =='1') dadada.play();
  if(key =='2') good.play();
  if(key =='3') over.play();
}


第七步 合併第四步和第六步 

(按字母會播da backspace會播ouch enter會播)
import processing.sound.*;
SoundFile da, dingdong, ouch;
void setup(){
  size(800,400);
  textSize(64);
  da = new SoundFile(this, "da.mp3");
  dingdong = new SoundFile(this, "dingdong.mp3");
  ouch = new SoundFile(this, "ouch.mp3");
}
String line = "";
void draw(){
  background(0);
  text("Input: " +line, 50,100);
}
void keyPressed(){
  if(key>='A' && key<='Z') {line += key; da.play(); }
  if(key>='a' && key<='z') {line += key; da.play(); }
  if(key==BACKSPACE && line.length()>0){ 
    line = line.substring(0, line.length()-1);
    ouch.play();
  }
  if(key==ENTER){
    dingdong.play();
  }
}

第八步 做出會動的字

void setup(){
  size(400,600);
  textSize(12);
}
String Q = "hello", A=" ";
float x=100, y=100;
void draw(){
  background(0);
  text(Q, x, y);
  ellipse(200,550, 20,20);
  float dx = (200-x), dy = (550-y), d = sqrt(dx*dx+dy*dy);
  x += dx / d;
  y += dy / d;
}



第九步 打字就會出現一條線

..........
if(keyPressed){
    stroke(255,0,0);
    line(200,550,x,y);
  }
......


第十步 打出正確字母 會變色

void setup(){
  size(400,600);
  textSize(20);
}
String Q = "hello", A="";
float x=100, y=100;
void draw(){
  background(0);
  fill(#FFFFFF); text(Q, x, y);
  fill(#FF0000); text(A, x, y);
  ellipse(200,550, 20,20);
  float dx = (200-x), dy = (550-y), d = sqrt(dx*dx+dy*dy)*3;
  x += dx / d;
  y += dy / d;
  if(keyPressed){
    stroke(255,0,0);
    line(200,550,x,y);
  }
}
void keyPressed(){
  int i = A.length();
  if(key == Q.charAt(i)){
    A += key;
  }
}


第十一步 打字遊戲

void setup(){
  size(400,600);
  textSize(20);
  randomQ();
}
void randomQ(){
  int i = int(random(QQ.length));
  Q = QQ[i];
  x = random(0,300);
  y = random(0,100);
}
String [] QQ = {"void", "setup", "float", "string", "background", "fill"};
String Q = "hello", A="";
float x=100, y=100;
void draw(){
  background(0);
  fill(#FFFFFF); text(Q, x, y);
  fill(#FF0000); text(A, x, y);
  ellipse(200,550, 20,20);
  float dx = (200-x), dy = (550-y), d = sqrt(dx*dx+dy*dy)*3;
  x += dx / d;
  y += dy / d;
  if(keyPressed){
    stroke(255,0,0);
    line(200,550,x,y);
  }
}
void keyPressed(){
  int i = A.length();
  if(key == Q.charAt(i)){
    A += key;
     if(Q.equals(A)){
       randomQ();
       A= "";
     }
  }
}




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