week06
期中作業
分組
10160102周榆真、10160200林冠妤
題目:摘水果遊戲
show文字
size(500,500);
textSize(64);
text("Hello World",100,100);
fill(255,0,0);
text("Red",100,200);
打字
void setup() { size(500,500); textSize(64); } String line ="Input: "; void draw() { text(line,100,100); } void keyPressed() { line += key; }
可以打大小寫void setup()
{
size(500,500)textSize(64); } String line ="Input: "; void draw() { text(line,100,100); } void keyPressed() { if(key>='A'&&key<='Z')line += key; if(key>='a'&&key<='z')line += key; }
可以將打錯得刪除\
void setup() { size(800,400); textSize(64); } String line =""; void draw() { background(0); text("Input: "+line,50,100); } void keyPressed() { if(key>='A'&&key<='Z')line += key; if(key>='a'&&key<='z')line += key; if(key==BACKSPACE&&line.length()>0){ line=line.substring(0, line.length()-1); } }
加入聲音的函式庫
加入音樂
import processing.sound.*; SoundFile dadada,good,over; void setup(){ size(300,300); dadada=new SoundFile(this,"dadadadada.mp3"); good=new SoundFile(this,"good.mp3"); over=new SoundFile(this,"over.mp3"); } void draw(){ text("prsee 1,2,3",100,100); } void keyPressed(){ if(key=='1')dadada.play(); if(key=='2')good.play(); if(key=='3')over.play(); }打字時加音樂import processing.sound.*; SoundFile da,dingdong,ouch; void setup() { size(800,400); textSize(64); da=new SoundFile(this,"da.mp3"); dingdong=new SoundFile(this,"dingdong.mp3"); ouch=new SoundFile(this,"ouch.mp3"); } String line =""; void draw() { background(0); text("Input: "+line,50,100); } void keyPressed() { if(key>='A'&&key<='Z'){line += key; da.play();} if(key>='a'&&key<='z'){line += key;da.play();} if(key==BACKSPACE&&line.length()>0){ line=line.substring(0, line.length()-1); ouch.play(); } if(key==ENTER){ dingdong.play(); } }
讓字往下移動到點
void setup() { size(400,600); textSize(20); } String Q="hello",A=""; float x=100,y=100; void draw() { background(0); text(Q,x,y); ellipse(200,550,20,20); float dx = (200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3; x+=dx/d; y+=dy/d; }
按按鍵多一條線
void setup() { size(400,600); textSize(20); } String Q="hello",A=""; float x=100,y=100; void draw() { background(0); text(Q,x,y); ellipse(200,550,20,20); float dx = (200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3; x+=dx/d; y+=dy/d; if(keyPressed){ stroke(255,0,0); line(200,550,x,y); } }
void setup() { size(400,600); textSize(20); } String Q="hello",A=""; float x=100,y=100; void draw() { background(0); fill(#FFFFFF);text(Q,x,y); fill(#FF0000);text(A,x,y); ellipse(200,550,20,20); float dx = (200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3; x+=dx/d; y+=dy/d; if(keyPressed){ stroke(255,0,0); line(200,550,x,y); } } void keyPressed(){ int i=A.length(); if(key==Q.charAt(i)){ A+=key; } }遊戲結束void setup(){ size(400,600); textSize(20); randomQ(); } void randomQ(){ int i = int(random(QQ.length)); Q = QQ[i]; x = random(0,300); y = random(0,100); } String [] QQ = {"void", "setup", "float", "string", "background", "fill"}; String Q = "hello", A=""; float x=100, y=100; void draw(){ background(0); fill(#FFFFFF); text(Q, x, y); fill(#FF0000); text(A, x, y); ellipse(200,550, 20,20); float dx = (200-x), dy = (550-y), d = sqrt(dx*dx+dy*dy)*3; x += dx / d; y += dy / d; if(keyPressed){ stroke(255,0,0); line(200,550,x,y); } } void keyPressed(){ int i = A.length(); if(key == Q.charAt(i)){ A += key; if(Q.equals(A)){ randomQ(); A= ""; } } }










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