week07
第一步 用滑鼠畫線
void setup(){
size(400,400);
background(255);
}
void draw(){
if(mousePressed) line(mouseX, mouseY, pmouseX, pmouseY);
}
void mouseReleased(){
background(255);
}
第二步 製造一個鬼往中間靠近
........
float ghostX=400, ghostY=20;
void draw(){
ellipse(200,200, 15,15);
if(mousePressed) line(mouseX, mouseY, pmouseX, pmouseY);
ellipse(ghostX,ghostY, 15,15);
float dx = 200-ghostX, dy = 200-ghostY, len = sqrt(dx*dx+dy*dy);
ghostX += dx / len / 3;
ghostY += dy / len / 3;
}
void mouseReleased(){
background(255);
}
第三步 解決殘影問題(用ArrayList)
ArrayList<PVector>pt = new ArrayList<PVector>();
void setup(){
size(400,400);
background(255);
}
float ghostX=400, ghostY=20;
void mouseDragged(){//按下mouse鍵,再拖它
pt.add( new PVector(mouseX, mouseY) );
}
void draw(){
background(255);
ellipse(200,200, 15,15);
//if(mousePressed) line(mouseX, mouseY, pmouseX, pmouseY);
for(int i=0; i<pt.size(); i++){
PVector p = pt.get(i);
ellipse(p.x, p.y, 3, 3);
}
ellipse(ghostX,ghostY, 15,15);
float dx = 200-ghostX, dy = 200-ghostY, len = sqrt(dx*dx+dy*dy);
ghostX += dx / len / 3;
ghostY += dy / len / 3;
}
void mouseReleased(){
background(255);
}
第四步 解決畫點問題變畫線
ArrayList<PVector> pt=new ArrayList<PVector>();
void setup(){
size(400,400);
background(255);
}
float ghostX=400,ghostY=20;
void mouseDragged(){
pt.add(new PVector(mouseX,mouseY));
}
void draw(){
background(255);
ellipse(200,200,15,15);
for(int i=0;i<pt.size();i++){
PVector p=pt.get(i);
ellipse(p.x,p.y,3,3);
}
ellipse(ghostX,ghostY,15,15);
float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy);
ghostX+=dx/len/3;
ghostY+=dy/len/3;
}
void mouseReleased(){
for(int i=pt.size()-1;i>=0;i--){//倒過來的for迴圈
pt.remove(i);
}
}
第五步 點變線
ArrayList<PVector> pt=new ArrayList<PVector>();
void setup(){
size(400,400);
background(255);
}
float ghostX=400,ghostY=20;
void mouseDragged(){
pt.add(new PVector(mouseX,mouseY));
}
void draw(){
background(255);
ellipse(200,200,15,15);
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
line(p.x,p.y,p2.x,p2.y);
}
ellipse(ghostX,ghostY,15,15);
float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy);
ghostX+=dx/len/3;
ghostY+=dy/len/3;
}
void mouseReleased(){
for(int i=pt.size()-1;i>=0;i--){
pt.remove(i);
}
}
第六步 線變粗
.........
void draw(){
background(255);
ellipse(200,200,15,15);
ellipse(ghostX,ghostY,15,15);
strokeWeight(4);
float dpx=0, dpy=0;//要看p.x p2.x的差距,p.y p2.y的差距
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
dpx += abs(p2.x - p.x);//累積x的移動量
dpy += abs(p2.y - p.y);//累積y的移動量
}
if(dpx>100 && dpy<40) stroke(255, 0, 0);type1 紅色的線
else stroke(0);//黑色線
for(int i=0; i<pt.size()-1; i++){
PVector p = pt.get(i), p2 = pt.get(i+1);
line(p.x, p.y, p2.x, p2.y);
}
float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy);
ghostX+=dx/len/3;
ghostY+=dy/len/3;
}
void mouseReleased(){
for(int i=pt.size()-1;i>=0;i--){
pt.remove(i);
}
}
第七步 線畫到一定長度變紅色
............
void draw(){
background(255);
strokeWeight(1);
stroke(0); ellipse(200, 200, 15, 15);
stroke(0); ellipse(ghostX, ghostY, 15, 15);
strokeWeight(4);
float dpx=0, dpy=0;
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
dpx += abs(p2.x - p.x);//累積x的移動量
dpy += abs(p2.y - p.y);//累積y的移動量
}
if(dpx>100 && dpy<40) stroke(255, 0, 0);
else if(dpx<40 && dpy>100) stroke(0,0,255);
else stroke(0);
for(int i=0; i<pt.size()-1; i++){
PVector p = pt.get(i), p2 = pt.get(i+1);
line(p.x, p.y, p2.x, p2.y);
}
.............
第八步 綠色線往右下
............
void draw(){
background(255);
strokeWeight(1);
stroke(0); ellipse(200, 200, 15, 15);
stroke(0); ellipse(ghostX, ghostY, 15, 15);
strokeWeight(4);
float dpx=0, dpy=0;
int rightdown = 0;//往右下
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
dpx += abs(p2.x - p.x);
dpy += abs(p2.y - p.y);
if(p2.x - p.x > 0 && p2.y - p.y > 0) rightdown++;
}
if(dpx>100 && dpy<40) stroke(255, 0, 0);//type1 紅色的橫線
else if(dpx<40 && dpy>100) stroke(0,0,255);//type2 藍色的直線
else if(rightdown>30) stroke(0,255,0);//type3的前半段.往右下
else stroke(0);
for(int i=0; i<pt.size()-1; i++){
PVector p = pt.get(i), p2 = pt.get(i+1);
line(p.x, p.y, p2.x, p2.y);
}
...........
第九步 綠色線
...........
void draw(){
background(255);
strokeWeight(1);
stroke(0); ellipse(200, 200, 15, 15);
stroke(0); ellipse(ghostX, ghostY, 15, 15);
strokeWeight(4);
float dpx=0, dpy=0;
float rightdown = 0;//往右下
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
dpx += abs(p2.x - p.x);
dpy += abs(p2.y - p.y);
if(p2.x - p.x > 0 && p2.y - p.y > 0) rightdown+=sqrt(dpx*dpx+dpy*dpy);
ellipse(p.x,p.y,10,10);
}
println(rightdown);
if(dpx>100 && dpy<40) stroke(255, 0, 0);//type1 紅色的橫線
else if(dpx<40 && dpy>100) stroke(0,0,255);//type2 藍色的直線
else if(rightdown>1500) stroke(0,255,0);//type3的前半段.往右下
else stroke(0);
for(int i=0; i<pt.size()-1; i++){
PVector p = pt.get(i), p2 = pt.get(i+1);
line(p.x, p.y, p2.x, p2.y);
}
...............
第十步 綠色勾勾
..........
void draw(){
background(255);
strokeWeight(1);
stroke(0); ellipse(200, 200, 15, 15);
stroke(0); ellipse(ghostX, ghostY, 15, 15);
strokeWeight(4);
float dpx=0, dpy=0;
float rightdown = 0, rightup = 0;//往右下
boolean green_part1 = false, green_ok = false;
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
dpx += abs(p2.x - p.x);
dpy += abs(p2.y - p.y);
if(p2.x - p.x > 0 && p2.y - p.y > 0) rightdown+=sqrt(dpx*dpx+dpy*dpy);
if(p2.x - p.x > 0 && p2.y - p.y < 0) rightup+=sqrt(dpx*dpx+dpy*dpy);
ellipse(p.x,p.y,10,10);
if(green_part1==false && rightdown>150) green_part1 = true;
else if(green_part1 == true && rightup>150) green_ok = true;
}
println(rightdown);
if(dpx>100 && dpy<40) stroke(255, 0, 0);//type1 紅色的橫線
else if(dpx<40 && dpy>100) stroke(0,0,255);//type2 藍色的直線
else if(green_ok) stroke(0,255,0);//type3的前半段.往右下
else stroke(0);
for(int i=0; i<pt.size()-1; i++){
PVector p = pt.get(i), p2 = pt.get(i+1);
line(p.x, p.y, p2.x, p2.y);
............
第十一步 倒綠勾勾不成立
........
void draw(){
background(255);
strokeWeight(1);
stroke(0); ellipse(200, 200, 15, 15);
stroke(0); ellipse(ghostX, ghostY, 15, 15);
strokeWeight(4);
float dpx=0, dpy=0;
float rightdown = 0, green_rightup = 0;//往右下
boolean green_part1 = false, green_ok = false;
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
dpx += abs(p2.x - p.x);
dpy += abs(p2.y - p.y);
if(p2.x - p.x > 0 && p2.y - p.y > 0) rightdown+=sqrt(dpx*dpx+dpy*dpy);
if(green_part1 && p2.x - p.x > 0 && p2.y - p.y < 0) green_rightup += sqrt(dpx*dpx+dpy*dpy);
ellipse(p.x,p.y,10,10);
if(green_part1==false && rightdown>150) green_part1 = true;
else if(green_part1 == true && green_rightup>150) green_ok = true;
}
println(rightdown);
if(dpx>100 && dpy<40) stroke(255, 0, 0);//type1 紅色的橫線
else if(dpx<40 && dpy>100) stroke(0,0,255);//type2 藍色的直線
else if(green_ok) stroke(0,255,0);//type3全部完成
else if(green_part1) stroke(0, 128, 0);//暗暗的綠色
else stroke(0);
.......
第十二步 倒勾勾變黃色
.............
void draw(){
background(255);
strokeWeight(1);
stroke(0); ellipse(200, 200, 15, 15);
stroke(0); ellipse(ghostX, ghostY, 15, 15);
strokeWeight(4);
float dpx=0, dpy=0;
float rightdown = 0, green_rightup = 0;//往右下 往右上
float rightup = 0, yellow_rightdown = 0;//往右上 往左下
boolean green_part1 = false, green_ok = false;
boolean yellow_part1 = false, yellow_ok = false;
for(int i=0;i<pt.size()-1;i++){
PVector p=pt.get(i),p2=pt.get(i+1);
dpx += abs(p2.x - p.x);
dpy += abs(p2.y - p.y);
if(p2.x - p.x > 0 && p2.y - p.y > 0) rightdown+=sqrt(dpx*dpx+dpy*dpy);
if(green_part1 && p2.x - p.x > 0 && p2.y - p.y < 0) green_rightup += sqrt(dpx*dpx+dpy*dpy);
if(p2.x - p.x > 0 && p2.y - p.y < 0) rightup+=sqrt(dpx*dpx+dpy*dpy);
if(yellow_part1 && p2.x - p.x > 0 && p2.y - p.y > 0) yellow_rightdown += sqrt(dpx*dpx+dpy*dpy);
//ellipse(p.x,p.y,10,10);
if(green_part1==false && rightdown>150) green_part1 = true;
else if(green_part1 == true && green_rightup>150) green_ok = true;
if(yellow_part1==false && rightup>150) yellow_part1 = true;
else if(yellow_part1 == true && yellow_rightdown>150) yellow_ok = true;
}
println(rightdown);
if(dpx>100 && dpy<40) stroke(255, 0, 0);//type1 紅色的橫線
else if(dpx<40 && dpy>100) stroke(0,0,255);//type2 藍色的直線
else if(green_ok) stroke(0,255,0);//type3全部完成
//else if(green_part1) stroke(0, 128, 0);//暗暗的綠色
else if(yellow_ok) stroke(255,255,0);
else stroke(0);
..............












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