week08
week08-1
void setup(){ size(400,400); } float x=200,y=200,vx=1,vy=1; void draw(){ ellipse(x,y,10,10); x+=vx; y +=vy; }
week08-2
void setup(){ size(400,400); } float x=50,y=250,vx=2,vy=-20; void draw(){ ellipse(x,y,10,10); x+=vx; y +=vy; vy+=0.98; }
week08-3-1
void setup(){ size(400,400); } float x=50,y=250,vx=2,vy=-20; void draw(){ x+=vx; y +=vy; vy+=0.98; if(y>350){ y=350; } ellipse(x,y,10,10); }
week08-3-2
void setup(){ size(400,400); } float x=50,y=250,vx=2,vy=-20; void draw(){ x+=vx; y +=vy; vy+=0.98;//重力加速度 if(y>350){ y=350; vy=-vy*0.5;//能量耗損 } ellipse(x,y,10,10); }
week04
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=2,vy=-20; void draw(){ background(108,137,255); marioX+=vx; fill(255,0,0);ellipse(marioX,marioY,15,25); fill(229,119,42);rect(0,260,400,150); } void keyPressed(){ if(keyCode==RIGHT)vx=2; if(keyCode==LEFT)vx=-2; }
week08-5
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=0,vy=0; void draw(){ background(108,137,255); marioX += vx; marioY += vy; fill(255,0,0);ellipse(marioX,marioY,15,20); fill(229,119,42);rect(0,260,400,150); } void keyPressed(){ if(keyCode==RIGHT) vx=2; if(keyCode==LEFT) vx=-2; if(keyCode==UP) vx=-20; } void keyReleased(){ if(keyCode==LEFT || keyCode==RIGHT) vx=0; }
week08-6
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=0,vy=0; void draw(){ background(108,137,255); marioX += vx; if(flying){ marioY += vy;//上下的位置會改變 vy += 0.98;//重力速度往下 if(marioY >= 250){ marioY = 250; flying = false; } } fill(255,0,0);ellipse(marioX,marioY,15,20); fill(229,119,42);rect(0,260,400,150); } boolean flying = false; void keyPressed(){ if(keyCode==RIGHT) vx=2; if(keyCode==LEFT) vx=-2; if(keyCode==UP && flying==false){ vy=-20; flying = true; } } void keyReleased(){ if(keyCode==LEFT || keyCode==RIGHT) vx=0; }
week08-7
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=0,vy=0; void draw(){ background(108,137,255); marioX += vx; if(flying){//如果在飛行中 marioY += vy;//上下的位置會改變 vy += 0.98;//重力速度往下 if(marioY >= 250){//碰到地板 marioY = 250; flying = false;//不再飛行 } } fill(255,0,0);ellipse(marioX,marioY,15,20); fill(229,119,42);rect(0,260,400,150); } boolean flying = false;//一開始沒有在飛 void keyPressed(){ if(keyCode==RIGHT) vx=2; if(keyCode==LEFT) vx=-2; if(keyCode==UP){ vy=-20; flying = true;//開始飛行 } } void keyReleased(){ if(keyCode==LEFT || keyCode==RIGHT) vx=0; }
week08-8
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=0,vy=0; void draw(){ background(108,137,255); marioX += vx; if(flying){//如果在飛行中 marioY += vy;//上下的位置會改變 vy += 0.98;//重力速度往下 if(marioY >= 250){//碰到地板 marioY = 250; flying = false;//不再飛行 } } fill(255,0,0);ellipse(marioX,marioY,15,20); fill(229,119,42);rect(0,260,400,150); fill(229,119,42);rect(200,150,20,20); if(hitBox(200,150,20,20)){ if(vy>0){ marioY = 150-10; flying = false; }else{ vy=0; marioY = 150+20+10; } } } boolean hitBox(int x,int y,int w,int h){ if(x-7<marioX && marioX<x+w+7 && y-10<marioY && marioY<y+h+10) return true; else return false; } boolean flying = false;//一開始沒有在飛 void keyPressed(){ if(keyCode==RIGHT) vx=2; if(keyCode==LEFT) vx=-2; if(keyCode==UP && flying==false){ vy=-20; flying = true;//開始飛行 } } void keyReleased(){ if(keyCode==LEFT || keyCode==RIGHT) vx=0; }
week08_9
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=0,vy=0; void draw(){ background(108,137,255); marioX += vx; if(flying){//如果在飛行中 marioY += vy;//上下的位置會改變 vy += 0.98;//重力速度往下 if(marioY >= 250){//碰到地板 marioY = 250; flying = false;//不再飛行 } } fill(255,0,0);ellipse(marioX,marioY,15,20); fill(229,119,42);rect(0,260,400,150); fill(229,119,42);rect(200,150,20,20); if(hitBox(200,150,20,20)){ if(vy>0){ marioY = 150-10; flying = false; stand_box = true; }else{ vy=0; marioY = 150+20+10; } } if(stand_box==true && flying== false && leaveBox(200,150,20,20)){ stand_box=false; flying = true; vy=0; } } boolean leaveBox(int x,int y,int w,int h){ if(x-7>marioX || marioX>x+w+7) return true; else return false; } boolean hitBox(int x,int y,int w,int h){ if(x-7<marioX && marioX<x+w+7 && y-10<marioY && marioY<y+h+10) return true; else return false; } boolean flying = false,stand_box=false;//一開始沒有在飛 void keyPressed(){ if(keyCode==RIGHT) vx=2; if(keyCode==LEFT) vx=-2; if(keyCode==UP && flying==false){ vy=-20; flying = true;//開始飛行 } } void keyReleased(){ if(keyCode==LEFT || keyCode==RIGHT) vx=0; }
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week08_10
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=0,vy=0; void draw(){ background(108,137,255); marioX += vx; if(flying){//如果在飛行中 marioY += vy;//上下的位置會改變 vy += 0.98;//重力速度往下 if(marioY >= 250){//碰到地板 marioY = 250; flying = false;//不再飛行 } } fill(255,0,0);ellipse(marioX,marioY,15,20); fill(229,119,42);rect(0,260,400,150); fill(229,119,42);rect(200,150,20,20); if(hitBox(200,150,20,20)){ vy=0; marioY = 150+20; } } boolean hitBox(int x,int y,int w,int h){ if(x<marioX && marioX<x+w && y<marioY && marioY<y+h) return true; else return false; } boolean flying = false;//一開始沒有在飛 void keyPressed(){ if(keyCode==RIGHT) vx=2; if(keyCode==LEFT) vx=-2; if(keyCode==UP && flying==false){ vy=-20; flying = true;//開始飛行 } } void keyReleased(){ if(keyCode==LEFT || keyCode==RIGHT) vx=0; }
week08_11
void setup(){ size(400,400); } float marioX=50,marioY=250,vx=0,vy=0; void draw(){ background(108,137,255); marioX+=vx; if(flying){//如果在飛行中 marioY+=vy;//上下位置會改變 vy+=0.98;//重力加速度往下 if(marioY>=250){//碰到地板 marioY=250;//站在地板上 flying=false;//不再飛行 } } fill(255,0,0); ellipse(marioX,marioY,15,20); fill(229,119,42); rect(0,260,400,150); drawAndTestBox(100,150,20,20); drawAndTestBox(200,150,20,20); drawAndTestBox(300,150,20,20); } void drawAndTestBox(int x,int y,int w,int h){ fill(299,119,42); rect(x,y,w,h); if(hitBox(x,y,w,h)){ if(vy>0){ marioY=y-10; flying=false; stand_box=true; }else{ vy=0; marioY=y+h+10; } } if(stand_box==true&&flying==false&&leaveBox(x,y,w,h)){ stand_box=false; flying=true; vy=0; } } boolean leaveBox(int x,int y,int w,int h){ if(x-7<marioX||marioX>x+w+7) return true; else return false; } boolean hitBox(int x,int y,int w,int h){ if(x-7<marioX&&marioX<x+w+7&&y-10<marioY&&marioY<y+h+10) return true; else return false; } boolean flying=false,stand_box=false;//一開始沒有在飛 void keyPressed(){ if(keyCode==RIGHT) vx=2; if(keyCode==LEFT) vx=-2; if(keyCode==UP&&flying==false){//如果沒有在飛的話才能飛 vy=-20; flying=true;//開始飛行 stand_box=false; } } void keyReleased(){ if(keyCode==RIGHT||keyCode==LEFT) vx=0; }
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