void setup(){
size(600,500);
}
void draw(){
background(255);
for(int i=0;i<4;i++){
for(int j=0;j<6;j++){
fill(#F5B4B4); rect(j*100,i*100,100,100);
fill(0); text("Hello",j*100+25,i*100+50);
}
}
}
2.亂數平均分配
void setup(){
size(600,500);
for(int i=0;i<4;i++){
for(int j=0;j<6;j++){
value[i][j]=int(random(40));
}
}
}
int [][] value = new int[4][6];
void draw(){
background(255);
for(int i=0;i<4;i++){ //x
for(int j=0;j<6;j++){ //y
fill(#F5B4B4); rect(j*100,i*100,100,100);
fill(0); text(value[i][j],j*100+25,i*100+50);
}
}
}
3.從10開始 數字不重複
void setup(){
size(600,500);
for(int i=0;i<4;i++){
for(int j=0;j<6;j++){
value[i][j]=i*6+j+10;
}
}
for(int k=0;k<2;k++){
int i=int(random(4)),j=int(random(6));
int i2=int(random(4)),j2=int(random(6));
int temp = value[i][j];
value[i][j]=value[i2][j2];
value[i2][j2]=temp;
}
}
int [][] value = new int[4][6];
void draw(){
background(255);
for(int i=0;i<4;i++){ //x
for(int j=0;j<6;j++){ //y
fill(#F5B4B4); rect(j*100,i*100,100,100);
fill(0); text(value[i][j],j*100+25,i*100+50);
}
}
}
4.
int state = 0; //0 white,1 red,2 blue
void setup(){
size(400,400);
}
void draw(){
if(state==0){ //0 is white
background(255);
}else if(state==1){ //1 is red
background(255,0,0);
}else if(state==2){ //2 is blue
background(0,0,255);
}
}
5. 點選之後進入畫面
int state = 0; //0 white,1 red,2 blue
void setup(){
size(400,400);
}
void draw(){
if(state==0){ //0 is white
background(255);
fill(0); text("Click to Start",80,200);
}else if(state==1){ //1 is red
background(255,0,0);
}else if(state==2){ //2 is blue
background(0,0,255);
}
}
void mousePressed(){
if(state==0) state=1;
}
6.方塊向右移動到指定位置即可過關
int state = 0; //0 white,1 red,2 blue
void setup(){
size(400,400);
}
int x=50,y=50;
void draw(){
if(state==0){ //0 is white
background(255);
fill(0); text("Click to Start",80,200);
}else if(state==1){ //1 is red
background(255,0,0);
fill(255); rect(300,50,50,50);
fill(128); rect(x,y,50,50);
}else if(state==2){ //2 is blue
background(0,0,255);
}
}
void mousePressed(){
if(state==0) state=1;
}
void keyPressed(){
if(state==1 && keyCode==RIGHT){
x+=10;
if(x==300) state=2;
}
}
7.方塊往右即過關的循環程式 可一直重複過關
int state = 0; //0 white,1 red,2 blue
void setup(){
size(400,400);
textSize(50);
}
int x=50,y=50,t=100;
void draw(){
if(state==0){ //0 is white
background(255);
fill(0); text("Click to Start",80,200);
x=50;
}else if(state==1){ //1 is red
background(255,0,0);
fill(255); rect(300,50,50,50);
fill(128); rect(x,y,50,50);
t=100;
}else if(state==2){ //2 is blue
background(0,0,255);
fill(255,255,0); text("Wait " + t, 80, 200);
t--;
if(t==0) state=0;
}
}
void mousePressed(){
if(state==0) state=1;
}
void keyPressed(){
if(state==1 && keyCode==RIGHT){
x+=10;
if(x==300) state=2;
}
}
另外補充 投籃(投球的曲線):
PImage imgRack;
void setup(){
size(300,300);
imgRack = looadImage("rack.jpg");
}
void draw(){
background(255);
image(imgRack,0,0);
if(mousePressed){
fill(255); ellipse(posX,posY,20,20);
line(posX,posY,mouseX,mouseY);
}
fill(#FFA652); ellipse(mouseX,mouseY,20,20);
}
float posX=-100,posY=-100;
void mousePressed(){
posX = mouseX;
posY = mouseY;
}
更加完整的投籃球版本
PImage imgRack;
void setup(){
size(300,300);
imgRack = looadImage("rack.jpg");
}
void draw(){
background(255);
image(imgRack,0,0);
if(flying){
x+=vx;
y+=vy;
vy+=0.98;
}else{
x=mouseX;
y=mouseY;
if(mousePressed){
fill(255); ellipse(posX,posY,20,20);
line(posX,posY,X,Y);
}
}
fill(#FFA652); ellipse(x,y,20,20);
}
boolean flying = false;
float x,y,vx,vy;
float posX=-100,posY=-100;
void mousePressed(){
x = posX = mouseX;
y = posY = mouseY;
flying=false;
}
void mouseReleased(){
vx = posX-mouseX;
vy = posY-mouseY;
flying = true;
}
last
PImage imgRack;
void setup(){
size(300,300);
imgRack = looadImage("rack.jpg");
}
boolean gameOver=false;
void keyPressed(){
gameOver = true;
}
void draw(){
background(255);
image(imgRack,0,0);
if(flying){
if( ! gameOver ){ //if(!keyPressed ){
x+=vx;
y+=vy;
vy+=0.98;
}
}else{
x=mouseX;
y=mouseY;
if(mousePressed){
fill(255); ellipse(posX,posY,20,20);
line(posX,posY,X,Y);
}
}
fill(#FFA652); ellipse(x,y,20,20);
}
boolean flying = false;
float x,y,vx,vy;
float posX=-100,posY=-100;
void mousePressed(){
x = posX = mouseX;
y = posY = mouseY;
flying=false;
}
void mouseReleased(){
vx = posX-mouseX;
vy = posY-mouseY;
flying = true;
}








沒有留言:
張貼留言