Week11-1 SEAT
開啟processing,輸入以下程式碼
Week11-2 ARRAY VALUE
開啟processing,輸入以下程式碼
void setup(){
size(600,500);
for(int i=0;i<4;i++){
for(int j=0;j<6;j++){
value[i][j]=int(random(40));
}
}
}
int [][] value = new int[4][6];
void draw(){
background(255);
for(int i=0;i<4;i++){ //y
for(int j=0;j<6;j++){ //x
fill(#F5B4B4); rect(j*100,i*100,100,100);
fill(0); text(value[i][j],j*100+25,i*100+50);
}
}
}
Week11-3 SWAP
開啟processing,輸入以下程式碼
void setup(){
size(600,500);
for(int i=0;i<4;i++){
for(int j=0;j<6;j++){
value[i][j]=i*6 +j +10; //start 10 not same
}
}
for(int k=0;k<2;k++){
int i=int(random(4)),j=int(random(6));
int i2=int(random(4)),j2=int(random(6));
int temp=value[i][j];
value[i][j]=value[i2][j2];
value[i2][j2]=temp;
}
}
int [][] value = new int[4][6];
void draw(){
background(255);
for(int i=0;i<4;i++){ //y
for(int j=0;j<6;j++){ //x
fill(#F5B4B4); rect(j*100,i*100,100,100);
fill(0); text(value[i][j],j*100+25,i*100+50);
}
}
}
命名week11_03_random_swap
從10開始不重複數字並且交換兩次位置
Week11-4 STATES
開啟processing,輸入以下程式碼
int state=0; //0:white 1:red 2:blue
void setup(){
size(400,400);
}
void draw(){
if(state==0){ //第0關 白色
background(255);
}else if(state==1){ //第1關 紅色
background(255,0,0);
}else if(state==2){ //第2關 藍色
background(0,0,255);
}
}
命名week11_04_many_states
準備3個狀態來轉場
Week11-5 MOUSE
開啟processing,輸入以下程式碼
int state=0; //0:white 1:red 2:blue void setup(){ size(400,400); textSize(50); } void draw(){ if(state==0){ //第0關 白色 background(255); fill(0); text("Click to Start",80,200); }else if(state==1){ //第1關 紅色 background(255,0,0); }else if(state==2){ //第2關 藍色 background(0,0,255); } } void mousePressed(){ if(state==0) state=1; }
命名week11_05_states_mouse
滑鼠按下按鈕進入紅色關卡(state 1)
Week11-6 KEYBORD
開啟processing,輸入以下程式碼
int state=0; //0:white 1:red 2:blue void setup(){ size(400,400); textSize(50); } int x=50,y=50; void draw(){ if(state==0){ //第0關 白色 background(255); fill(0); text("Click to Start",80,200); }else if(state==1){ //第1關 紅色 background(255,0,0); fill(255); rect(300,50,50,50); fill(128); rect(x,y,50,50); }else if(state==2){ //第2關 藍色 background(0,0,255); } } void mousePressed(){ if(state==0) state=1; } void keyPressed(){ if(state==1 && keyCode==RIGHT){ x+=10; if(x==300) state=2; } }
命名week11_06_states_keybord
當按下鍵盤右鍵灰色方塊往右移動
重合的時候進入藍色關卡(state2)
Week11-7 TIME
開啟processing,輸入以下程式碼
int state=0; //0:white 1:red 2:blue void setup(){ size(400,400); textSize(50); } int x=50,y=50,t=100; void draw(){ if(state==0){ //第0關 白色 background(255); fill(0); text("Click to Start",80,200); x=50; }else if(state==1){ //第1關 紅色 background(255,0,0); fill(255); rect(300,50,50,50); fill(128); rect(x,y,50,50); t=100; }else if(state==2){ //第2關 藍色(倒數10秒) background(0,0,255); fill(255,255,0); text("Wait "+t,80,200); t--; if(t==0) state=0; } } void mousePressed(){ if(state==0) state=1; } void keyPressed(){ if(state==1 && keyCode==RIGHT){ x+=10; if(x==300) state=2; } }
命名week11_07_states_mills_t60
進入藍色關卡(state2)後倒數十秒返回白色關卡(state0)
Week11-8 BASKETBALL SHOOTCURVE1
開啟processing,輸入以下程式碼
PImage imgRack; void setup(){ size(600,600); imgRack=loadImage("rack.JPG"); } void draw(){ background(255); image(imgRack,0,0); if(mousePressed){ fill(255); ellipse(posX,posY,20,20); line(posX,posY,mouseX,mouseY); } fill(#FFA652); ellipse(mouseX,mouseY,20,20); } float posX=-100,posY=-100; void mousePressed(){ posX=mouseX; posY=mouseY; }
命名week11_08_basketball_shoot_curve1
籃球機圖片讀入與投球軌跡
Week11-9 BASKETBALL SHOOTCURVE2
開啟processing,輸入以下程式碼
PImage imgRack;
void setup(){
size(600,600);
imgRack=loadImage("rack.JPG");
}
void draw(){
background(255);
image(imgRack,0,0);
if(flying){
fill(#FFA652); ellipse(x,y,20,20);
x += vx;
y += vy;
vy+= 0.98;
}else{
x=mouseX;
y=mouseY;
if(mousePressed){
fill(255); ellipse(posX,posY,20,20);
line(posX,posY,x,y);
}
}
fill(#FFA652); ellipse(x,y,20,20);
}
boolean flying=false;
float x,y,vx,vy;
float posX=-100,posY=-100;
void mousePressed(){
x=posX=mouseX;
y=posY=mouseY;
flying=false;
}
void mouseReleased(){
vx =posX-mouseX;
vy =posY-mouseY;
flying=true;
}
命名week11_09_basketball_shoot_curve2
可以把球彈出去 有拋物線軌跡
Week11-10 BASKETBALL SHOOTCURVE3
開啟processing,輸入以下程式碼
命名week11_09_basketball_shoot_curve2
籃球可以停下來
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