week11
劃出格子
void setup(){ size(600,600); } void draw(){ background(255); for( int i=0; i<4; i++){ //y for( int j=0; j<6; j++){ //x fill(#F5B4B4);rect(j*100, i*100, 100,100); fill(0);text("Hello",j*100+25, i*100+50); } } }void setup(){ size(600,600); for( int i=0; i<4; i++){ for(int j=0; j<6; j++){ value[i][j] = int(random(40)); } } } int [][] value = new int[4][6]; void draw(){ background(255); for( int i=0; i<4; i++){ //y for( int j=0; j<6; j++){ //x fill(#F5B4B4);rect(j*100, i*100, 100,100); fill(0);text(value[i][j],j*100+25, i*100+50); } } }
數字亂排void setup(){ size(600,500); for( int i=0; i<4; i++){ for(int j=0; j<6; j++){ value[i][j] = i*6+j + 10; //從10開始,數字不重複 } } for( int k=0; k<2; k++){ int i=int(random(4)), j=int(random(6)); int i2=int(random(4)), j2=int(random(6)); int temp=value[i][j]; value[i][j] = value[i2][j2]; value[i2][j2] = temp; } } int [][] value = new int[4][6]; void draw(){ background(255); for( int i=0; i<4; i++){ //y for( int j=0; j<6; j++){ //x fill(#F5B4B4);rect(j*100, i*100, 100,100); fill(0);text(value[i][j],j*100+25, i*100+50); } } }
轉場按下Click to Start轉到另外一個場景int state = 0; //0: white, 1: red, 2: blue void setup(){ size(400,400); textSize(50); } void draw(){ if(state==0){ //第0關,白色 background(255); fill(0); text("Click to Start", 80, 200); }else if(state==1){ //第1關,紅色 background(255,0,0); }else if(state==2){ //第2關,藍色 background(0,0,255); } } void mousePressed(){ if(state==0) state=1; }
當方塊碰到另一個方塊(300),就換到下一個場景(藍色)int state = 0; //0: white, 1: red, 2: blue void setup(){ size(400,400); textSize(50); } int x = 50, y=50; void draw(){ if(state==0){ //第0關,白色 background(255); fill(0); text("Click to Start", 80, 200); }else if(state==1){ //第1關,紅色 background(255,0,0); fill(255); rect(300, 50, 50, 50); fill(128); rect(x, y, 50, 50); }else if(state==2){ //第2關,藍色 background(0,0,255); } } void mousePressed(){ if(state==0) state=1; } void keyPressed(){ if(state==1 && keyCode==RIGHT){ x += 10; if(x==300) state=2; } }
第二關(藍色)會倒數100秒,跑完跳回第0關(白色)int state = 0; //0: white, 1: red, 2: blue void setup(){ size(400,400); textSize(50); } int x = 50, y = 50, t = 100; void draw(){ if(state==0){ //第0關,白色 background(255); fill(0); text("Click to Start", 80, 200); x = 50; }else if(state==1){ //第1關,紅色 background(255,0,0); fill(255); rect(300, 50, 50, 50); fill(128); rect(x, y, 50, 50); t = 100; }else if(state==2){ //第2關,藍色(倒數10秒) background(0,0,255); fill(255,255,0); text("Wait " + t, 80, 200); t--; if(t==0) state = 0; } } void mousePressed(){ if(state==0) state=1; } void keyPressed(){ if(state==1 && keyCode==RIGHT){ x += 10; if(x==300) state=2; } }
示範投籃機按住滑鼠左鍵放開讓籃球能投出去PImage imgRack; void setup(){ size(300,300); imgRack = loadImage("rack.jpg"); } void draw(){ background(255); image(imgRack, 0, 0); if(mousePressed){ fill(255); ellipse(posX, posY, 20, 20); line(posX, posY, mouseX, mouseY); } fill(#FFA652); ellipse(mouseX, mouseY, 20, 20); } float posX = -100, posY = -100; void mousePressed(){ posX = mouseX; posY = mouseY; }
PImage imgRack; void setup(){ size(300,300); imgRack = loadImage("rack.jpg"); } void draw(){ background(255); image(imgRack, 0, 0); if(flying){ fill(#FFA652); ellipse(x, y, 20, 20); x += vx; y += vy; vy += 0.98; }else{ x = mouseX; y = mouseY; if(mousePressed){ fill(255); ellipse(posX, posY, 20, 20); line(posX, posY, x, y); } } fill(#FFA652); ellipse(x, y, 20, 20); } boolean flying = false; float x, y, vx, vy; float posX = -100, posY = -100; void mousePressed(){ x = posX = mouseX; y = posY = mouseY; flying = false; //不飛行 } void mouseReleased(){ vx = posX-mouseX; vy = posY-mouseY; flying = true; //飛行 }PImage imgRack; void setup(){ size(300,300); imgRack = loadImage("rack.jpg"); } boolean gameOver=false; void keyPressed(){ gameOver = true; // 在某個狀態下 game over, 要暫停 } void draw(){ background(255); image(imgRack, 0, 0); if(flying){ //if( ! keyPressed ){ if( ! gameOver ){ x += vx; //反過來說, 沒有 game over 就會動 y += vy; vy += 0.98; } }else{ x = mouseX; y = mouseY; if(mousePressed){ fill(255); ellipse(posX, posY, 20, 20); line(posX, posY, x, y); } } fill(#FFA652); ellipse(x, y, 20, 20); } boolean flying = false; float x, y, vx, vy; float posX = -100, posY = -100; void mousePressed(){ x = posX = mouseX; y = posY = mouseY; flying = false; //不飛行 } void mouseReleased(){ vx = posX-mouseX; vy = posY-mouseY; flying = true; //飛行 }












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