Week11
Step 1-1印出方格
void setup(){
size(600,500); } void draw(){ background(255); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ fill(255,165,0);rect(j*100,i*100,100,100); fill(0);text("Hello",j*100+25,i*100+50); } } } 執行圖:Step 1-2隨機數字
void setup(){ size(600,500); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ value[i][j] = int(random(40)); } } } int [][]value = new int[4][6]; void draw(){ background(255); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ fill(255,165,0);rect(j*100,i*100,100,100); fill(0);text("Hello",j*100+25,i*100+50); } } } 執行圖:Step 1-3 數字交換
void setup(){ size(600,500); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ value[i][j] = i*6+j+10;//從10開始,數字不重複 } } for(int k=0;k<2;k++){ int i=int(random(4)),j=int(random(6)); int i2=int(random(4)),j2=int(random(6)); int temp = value[i2][j2]; value[i][j]=value[i2][j2]; value[i2][j2]=temp; } } int [][]value = new int[4][6]; void draw(){ background(255); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ fill(255,165,0);rect(j*100,i*100,100,100); fill(0);text(value[i][j],j*100+25,i*100+50); } } } 執行圖:Step 1-4 場景轉換 *
int state = 0; void setup(){ size(400,400); textSize(50); } int x=50,y=50; void draw(){ if(state==0){//第0關 background(255); fill(0);text("Click to Start",80,200); }else if (state==1){//第1關,紅色 background(255,0,0); }else if (state==2){//第1關,藍色 background(0,0,255); } } void mousePressed(){ if(state==0)state=1; }
Step 1-5 鍵盤控制轉換場景 *
int state = 0;void setup(){ size(400,400); textSize(50); } int x=50,y=50; void draw(){ if(state==0){//第0關 background(255); fill(0);text("Click to Start",80,200); }else if (state==1){//第1關,紅色 background(255,0,0); fill(255);rect(300,50,50,50); fill(128);rect(x,y,50,50); }else if (state==2){//第1關,藍色 background(0,0,255); } } void mousePressed(){ if(state==0)state=1; } void keyPressed(){鍵盤控制方塊 移到後轉場景 if(state==1 && keyCode==RIGHT){ x+= 10; if(x==300)state=2; } }Step 1-6 利用if倒計時轉換場景 *
int state = 0; void setup(){ size(400,400); textSize(50); } int x=50,y=50,t=100; void draw(){ if(state==0){//第0關 background(255); fill(0);text("Click to Start",80,200); x=50; }else if (state==1){//第1關,紅色 background(255,0,0); fill(255);rect(300,50,50,50); fill(128);rect(x,y,50,50); t=100; }else if (state==2){//第1關,藍色 background(0,0,255); fill(255,255,0);text("Wait"+t,80,200); t--; if(t==0)state=0; } } void mousePressed(){ if(state==0)state=1; } void keyPressed(){ if(state==1 && keyCode==RIGHT){ x+= 10; if(x==300)state=2; } }
Step 1-7 修正數字變負的問題
int state = 0; void setup(){ size(400,400); textSize(50); } int x=50,y=50,t=100; void draw(){ if(state==0){//第0關 background(255); fill(0);text("Click to Start",80,200); x=50; }else if (state==1){//第1關,紅色 background(255,0,0); fill(255);rect(300,50,50,50); fill(128);rect(x,y,50,50); t=100; }else if (state==2){//第1關,藍色 background(0,0,255); fill(255,255,0);text("Wait"+t,80,200); t--; if(t==0)state=0; } } void mousePressed(){ if(state==0)state=1; } void keyPressed(){ if(state==1 && keyCode==RIGHT){ x+= 10; if(x==300)state=2; } }Step 1-8 籃球架
PImage imgRack; void setup(){ size(300,300); imgRack=loadImage("rack.jpg"); } void draw(){ background(255); image(imgRack,0,0); if(mousePressed){ fill(255);ellipse(posX,posY,20,20); line(posX,posY,mouseX,mouseY); } fill(#FFA652);ellipse(mouseX,mouseY,20,20); } float posX = -100,posY=-100; void mousePressed(){ posX = mouseX; posY= mouseY; }Step 1-9 籃球架 拋物線程式
PImage imgRack; void setup(){ size(300,300); imgRack=loadImage("rack.png"); } void draw(){ background(255); image(imgRack,0,0); if(flying){ x += vx; y += vy; vy += 0.98; }else{ x=mouseX; y=mouseY; if(mousePressed){ fill(255);ellipse(x,y,20,20); line(posX,posY,x,y); } } fill(#FFA652);ellipse(mouseX,mouseY,20,20); } boolean flying=false; float x,y,vx,vy; float posX = -100,posY=-100; void mousePressed(){ posX = mouseX; posY = mouseY; } void mouseReleased(){ vx = posX-mouseX; vy = posY-mouseY; flying = true; }Step a 籃球架 拋物線程式
PImage imgRack; void setup(){ size(1000,1000); imgRack=loadImage("rack.png"); } boolean gameOver=false; void draw(){ background(255); image(imgRack,200,200); if(flying){ if(!gmaeOver){//if(!keyPressed){ x += vx; y += vy; vy += 0.98; } }else{ x=mouseX; y=mouseY; if(mousePressed){ fill(255);ellipse(posX,posY,20,20); line(posX,posY,x,y); } } fill(#FFA652);ellipse(x,y,20,20); } boolean flying=false; float x,y,vx,vy; float posX = -100,posY=-100; void mousePressed(){ posX = mouseX; posY = mouseY; } void mouseReleased(){ vx = posX-mouseX; vy = posY-mouseY; flying = true; }Step B 踩地雷程式
Step C 貪食蛇程式
沒有留言:
張貼留言