week08
void setup(){
size(400,400);
}
float x=200, y=200, vx=1, vy=1;
void draw(){
ellipse(x, y, 10, 10);
x += vx;
y += vy;
}
void setup(){
size(400,400);
}
float x=50, y=250, vx=2, vy=-20;
void draw(){
ellipse(x, y, 10, 10);
x += vx;
y += vy;
vy += 0.98;
}
void setup(){
size(400,400);
}
float x=50, y=250, vx=2, vy=-20;
void draw(){
ellipse(x, y, 10, 10);
x += vx;
y += vy;
vy += 0.98;
if(y>350){
y=350;
}
ellipse(x,y,10,10);
}
void setup(){
size(400,400);
}
float x=50, y=250, vx=2, vy=-20;
void draw(){
ellipse(x, y, 10, 10);
x += vx;
y += vy;
vy += 0.98;
if(y>350){
y=350;
vy = -vy * 0.5;
}
ellipse(x,y,10,10);
}
void setup(){
size(400,400);
}
float x=50, y=250, vx=2, vy=-20;
void draw(){
ellipse(x, y, 10, 10);
x += vx;
y += vy;
vy += 0.98;
if(y>350){
y=350;
vy = -vy * 0.5;
vx = vx * 0.8;
}
ellipse(x,y,10,10);
}
void setup(){
size(400,400);
}
float marioX=50, marioY=250, vx=2, vy=-20;
void draw(){
background(108,137,255);
marioX += vx;
fill(255,0,0);ellipse(marioX,marioY,15,25);
fill(229,119,42); rect(0,260,400,150);
}
void keyPressed(){
if(keyCode==RIGHT) vx = 2;
if(keyCode==RIGHT) vx = 2;
}
void setup(){
size(400,400);
}
float marioX=50, marioY=250, vx=0, vy=0;
void draw(){
background(108,137,255);
marioX += vx;
marioY += vy;
fill(255,0,0);ellipse(marioX,marioY,15,25);
fill(229,119,42); rect(0,260,400,150);
}
void keyPressed(){
if(keyCode==RIGHT) vx = 2;
if(keyCode==RIGHT) vx = 2;
if(keyCode==UP) vy = -20;
}
void keyReleased(){
if(keyCode==LEFT || keyCode==RIGHT) vx = 0;
}
void setup(){
size(400,400);
}
float marioX=50, marioY=250, vx=0, vy=0;
void draw(){
background(108,137,255);
marioX += vx;
if(flying)
{
marioY += vy;
vy += 0.98;
if(marioY >= 250)
{
marioY = 250;
flying = false;
}
}
fill(255,0,0);ellipse(marioX,marioY,15,25);
fill(229,119,42); rect(0,260,400,150);
}
boolean flying = false;
void keyPressed(){
if(keyCode==RIGHT) vx = 2;
if(keyCode==LEFT) vx = -2;
if(keyCode==UP)
{
vy = -20;
flying = true;
}
}
void keyReleased(){
if(keyCode==LEFT || keyCode==RIGHT) vx = 0;
}
void setup(){
size(400,400);
}
float marioX=50, marioY=250, vx=0, vy=0;
void draw(){
background(108,137,255);
marioX += vx;
if(flying)
{
marioY += vy;
vy += 0.98;
if(marioY >= 250)
{
marioY = 250;
flying = false;
}
}
fill(255,0,0);ellipse(marioX,marioY,15,25);
fill(229,119,42); rect(0,260,400,150);
}
boolean flying = false;
void keyPressed(){
if(keyCode==RIGHT) vx = 2;
if(keyCode==LEFT) vx = -2;
if(keyCode==UP && flying==false)
{
vy = -20;
flying = true;
}
}
void keyReleased(){
if(keyCode==LEFT || keyCode==RIGHT) vx = 0;
}
void setup(){
size(400,400);
}
float marioX=50, marioY=250, vx=0, vy=0;
void draw(){
background(108,137,255);
marioX += vx;
if(flying){
marioY += vy;
vy += 0.98;
if(marioY >= 250){
marioY = 250;
flying = false;
}
}
fill(255,0,0); ellipse(marioX, marioY, 15, 25);
fill(229,119,42); rect(0,260,400,150);
fill(229,119,42); rect(200,150,20,20);
if(hitBox(200,150,20,20)){
vy = 0;
marioY = 150+20;
}
}
boolean hitBox(int x, int y, int w, int h){
if(x<marioX && marioX<x+w && y<marioY && marioY<y+h) return true;
else return false;
}
boolean flying = false;
void keyPressed(){
if(keyCode==RIGHT) vx = 2;
if(keyCode==LEFT) vx = -2;
if(keyCode==UP && flying==false) {
vy = -20;
flying = true;
}
}
void keyReleased(){
if(keyCode==LEFT || keyCode==RIGHT) vx = 0;
}
void setup(){
size(400,400);
}
float marioX=50, marioY=250, vx=0, vy=0;
void draw(){
background(108,137,255);
marioX += vx;
if(flying){
marioY += vy;
vy += 0.98;
if(marioY >= 250){
marioY = 250;
flying = false;
}
}
fill(255,0,0); ellipse(marioX, marioY, 15, 25);
fill(229,119,42); rect(0,260,400,150);
fill(229,119,42); rect(200,150,20,20);
if(hitBox(200,150,20,20)){
if(vy>0){
marioY = 150 - 10;
flying = false;
stand_box = true;
}
else {
vy = 0;
marioY = 150+20+10;
}
}
if(stand_box==true && flying==false && leaveBox(200,150,20,20)){
stand_box = false;
flying = true;
vy = 0;
}
}
boolean leaveBox(int x, int y, int w, int h){
if(x-7<marioX && marioX>x+w+7) return true;
else return false;
}
boolean hitBox(int x, int y, int w, int h){
if(x-7<marioX && marioX<x+w+7 && y-10<marioY && marioY<y+h+10) return true;
else return false;
}
boolean flying = false, stand_box=false;
void keyPressed(){
if(keyCode==RIGHT) vx = 2;
if(keyCode==LEFT) vx = -2;
if(keyCode==UP && flying==false) {
vy = -20;
flying = true;
}
}
void keyReleased(){
if(keyCode==LEFT || keyCode==RIGHT) vx = 0;
}
void setup(){
size(400,400);
}
float marioX=50, marioY=250, vx=0, vy=0;
void draw(){
background(108,137,255);
marioX += vx;
if(flying){
marioY += vy;
vy += 0.98;
if(marioY >= 250){
marioY = 250;
flying = false;
}
}
fill(255,0,0); ellipse(marioX, marioY, 15, 25);
fill(229,119,42); rect(0,260,400,150);
drawAndTextBox(100,150,20,20);
drawAndTextBox(200,150,20,20);
drawAndTextBox(300,150,20,20);
}
void drawAndTextBox(int x, int y, int w, int h){
fill(229,119,42); rect(x, y, w, h);
if(hitBox(x, y, w, h)){
if(vy>0){
marioY = y - 10;
flying = false;
stand_box = true;
}
else {
vy = 0;
marioY = y+h+10;
}
}
if(stand_box==true && flying==false && leaveBox(x, y, w, h)){
stand_box = false;
flying = true;
vy = 0;
}
}
boolean leaveBox(int x, int y, int w, int h){
if(x-7>marioX || marioX>x+w+7) return true;
else return false;
}
boolean hitBox(int x, int y, int w, int h){
if(x-7<marioX && marioX<x+w+7 && y-10<marioY && marioY<y+h+10) return true;
else return false;
}
boolean flying = false, stand_box=false;
void keyPressed(){
if(keyCode==RIGHT) vx = 2;
if(keyCode==LEFT) vx = -2;
if(keyCode==UP && flying==false) {
vy = -20;
flying = true;
stand_box = false;
}
}
void keyReleased(){
if(keyCode==LEFT || keyCode==RIGHT) vx = 0;
}
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