week08
1.
void setup(){
size(400,400);
}
float x=200,y=200,vx=1,vy=1;
void draw(){
ellipse(x,y,10,10);
x+=vx;
y+=vy;
}
2.
void setup(){
size(400,400);
}
float x=50,y=250,vx=2,vy=-20;
void draw(){
ellipse(x,y,10,10);
x+=vx;
y+=vy;
vy+=0.98;
}
3.
void setup(){
size(400,400);
}
float x=50,y=250,vx=2,vy=-20;
void draw(){
x+=vx;
y+=vy;
vy+=0.98;
if(y>350){
y=350;
}
ellipse(x,y,10,10);
}
3-1.
void setup(){
size(400,400);
}
float x=50,y=250,vx=2,vy=-20;
void draw(){
x+=vx;
y+=vy;
vy+=0.98;
if(y>350){
y=350;
vy=-vy*05;
}
ellipse(x,y,10,10);
}
4.
void setup(){
size(400,400);
}
float marioX=50,marioY=250,vx=2,vy=-20;
void draw(){
background(108,137,255);
marioX+=vx;
fill(255,0,0); ellipse(marioX,marioY,15,25);
fill(229,119,42); rect(0,260,400,150);
}
void keyPressed(){
if(keyCode==RIGHT) vx=2;
if(keyCode==LEFT) vx=-2;
}
5.
void setup(){
size(400,400);
}
float marioX=50,marioY=250,vx=0,vy=0;
void draw(){
background(108,137,255);
marioX+=vx;
marioY+=vy;
fill(255,0,0); ellipse(marioX,marioY,15,25);
fill(229,119,42); rect(0,260,400,150);
}
void keyPressed(){
if(keyCode==RIGHT) vx=2;
if(keyCode==LEFT) vx=-2;
if(keyCode==UP) vy=-20;
}
void keyReleased(){
if(keyCode==RIGHT||keyCode==LEFT) vx=0;
}
6.
void setup(){
size(400,400);
}
float marioX=50,marioY=250,vx=0,vy=0;
void draw(){
background(108,137,255);
marioX+=vx;
if(flying){
marioY+=vy;
vy+=0.98;
if(marioY>=250){
marioY=250;
flying=false;
}
}
fill(255,0,0); ellipse(marioX,marioY,15,25);
fill(229,119,42); rect(0,260,400,150);
}
boolean flying=false;
void keyPressed(){
if(keyCode==RIGHT) vx=2;
if(keyCode==LEFT) vx=-2;
if(keyCode==UP&&flying==false){
vy=-20;
flying=true;
}
}
void keyReleased(){
if(keyCode==RIGHT||keyCode==LEFT) vx=0;
}
7.void setup(){
size(400,400);
}
float marioX=50,marioY=250,vx=0,vy=0;
void draw(){
background(108,137,255);
marioX+=vx;
if(flying){
marioY+=vy;
vy+=0.98;
if(marioY>=250){
marioY=250;
flying=false;
}
}
fill(255,0,0); ellipse(marioX,marioY,15,20);
fill(229,119,42); rect(0,260,400,150);
fill(229,119,42); rect(200,150,20,20);
if(hitbox(200,150,20,20)){
vy=0;
marioY=150+20;
}
}
boolean hitbox(int x,int y,int w,int h){
if(x<marioX && marioX<x+w && y<marioY && marioY<y+h) return true;
else return false;
}
boolean flying=false;
void keyPressed(){
if(keyCode==RIGHT) vx=2;
if(keyCode==LEFT) vx=-2;
if(keyCode==UP&&flying==false){
vy=-20;
flying=true;
}
}
void keyReleased(){
if(keyCode==RIGHT||keyCode==LEFT) vx=0;
}
8.
void setup(){
size(400,400);
}
float marioX=50,marioY=250,vx=0,vy=0;
void draw(){
background(108,137,255);
marioX+=vx;
if(flying){
marioY+=vy;
vy+=0.98;
if(marioY>=250){
marioY=250;
flying=false;
}
}
fill(255,0,0); ellipse(marioX,marioY,15,20);
fill(229,119,42); rect(0,260,400,150);
fill(229,119,42); rect(200,150,20,20);
if(hitbox(200,150,20,20)){
if(vy>0){
marioY=150-10;
flying=false;
}else{
vy=0;
marioY=150+20+10;
}
}
}
boolean hitbox(int x,int y,int w,int h){
if(x-7<marioX && marioX<x+w+7 && y-10<marioY && marioY<y+h+10) return true;
else return false;
}
boolean flying=false;
void keyPressed(){
if(keyCode==RIGHT) vx=2;
if(keyCode==LEFT) vx=-2;
if(keyCode==UP&&flying==false){
vy=-20;
flying=true;
}
}
void keyReleased(){
if(keyCode==RIGHT||keyCode==LEFT) vx=0;
}
9.
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