2023年12月14日 星期四

期末作業Week14

 Hit Ball

if (difficulty == 0) {
    playerLife = 8;
    fanCooldown = 1500;
    damageDuration = 1500;
    fanRadius = 120;
    BallAddedSpeed=50;
  } else if (difficulty == 1) {
    playerLife = 5;
    fanCooldown = 2000;
    damageDuration = 2000;
    fanRadius = 100;
    BallAddedSpeed=30;
  } else if (difficulty == 2) {
    playerLife = 3;
    fanCooldown = 3000;
    damageDuration = 3000;
    fanRadius = 80;
    BallAddedSpeed=20;
  } else if (difficulty == 3) {
    playerLife = 1;
    fanCooldown = 4000;
    damageDuration = 4000;
    fanRadius = 60;
    BallAddedSpeed=5;
  }

不同難易度的參數構思
分別影響的是
玩家生命
攻擊速度
攻擊大小
小球重生速度

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