期末作業Week14
Hit Ball
if (difficulty == 0) {
playerLife = 8;
fanCooldown = 1500;
damageDuration = 1500;
fanRadius = 120;
BallAddedSpeed=50;
} else if (difficulty == 1) {
playerLife = 5;
fanCooldown = 2000;
damageDuration = 2000;
fanRadius = 100;
BallAddedSpeed=30;
} else if (difficulty == 2) {
playerLife = 3;
fanCooldown = 3000;
damageDuration = 3000;
fanRadius = 80;
BallAddedSpeed=20;
} else if (difficulty == 3) {
playerLife = 1;
fanCooldown = 4000;
damageDuration = 4000;
fanRadius = 60;
BallAddedSpeed=5;
}
不同難易度的參數構思
分別影響的是
玩家生命
攻擊速度
攻擊大小
小球重生速度
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