畫一個背景,滑鼠畫黑線放開消失:
void setup(){ size(400,400); } void draw(){ if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); } void mouseReleased(){ background(255); }
畫鬼走向人物:
void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void draw(){ ellipse(200,200,15,15); if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ background(255); } 畫點有殘影,沒有:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); ellipse(200,200,15,15); //if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); for(int i=0;i<pt.size();i++){ PVector p = pt.get(i); ellipse(p.x,p.y,3,3); } ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ background(255); } 資料結構,滑鼠放開用remove:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); ellipse(200,200,15,15); //if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); for(int i=0;i<pt.size();i++){ PVector p = pt.get(i); ellipse(p.x,p.y,3,3); } ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 變成畫線,到過來迴圈,+1-1對消:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); ellipse(200,200,15,15); //if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } ellipse(ghostX,ghostY,15,15); float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 累積x的移動量、y的移動量變顏色,加粗,如果橫線就變紅色,其餘黑線:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); ellipse(200,200,15,15); ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); } if(dpx>100&&dpy<40) stroke(255,0,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 多一條藍色線,使人物跟鬼變細和不要變色:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); } if(dpx>100&&dpy<40) stroke(255,0,0); else if(dpx<40&&dpy>100) stroke(0,0,255); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 增加右下變綠線,但是太快會跑不出來:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; int rightdown=0; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0&&p2.y-p.y>0) rightdown++; } if(dpx>100&&dpy<40) stroke(255,0,0); else if(dpx<40&&dpy>100) stroke(0,0,255); else if(rightdown>30) stroke(0,255,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 小修改綠線變色:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; float rightdown=0; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0&&p2.y-p.y>0) rightdown+=sqrt(dpx*dpx+dpy*dpy); } if(dpx>100&&dpy<40) stroke(255,0,0); else if(dpx<40&&dpy>100) stroke(0,0,255); else if(rightdown>150) stroke(0,255,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 修改成勾勾才會變綠色:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; float rightdown=0,rightup=0; boolean green_part1=false,green_ok=false; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0&&p2.y-p.y>0) rightdown +=sqrt(dpx*dpx+dpy*dpy); if(p2.x-p.x>0&&p2.y-p.y<0) rightup +=sqrt(dpx*dpx+dpy*dpy); ellipse(p.x,p.y,10,10); if(green_part1==false&&rightdown>150) green_part1=true; else if(green_part1==true&&rightup>150) green_ok=true; } println(rightdown); if(dpx>100&&dpy<40) stroke(255,0,0); else if(dpx<40&&dpy>100) stroke(0,0,255); else if(green_ok) stroke(0,255,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 修改成限定往右下角的勾勾,其他勾勾還不能辨識不會變色:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; float rightdown=0,green_rightup=0; boolean green_part1=false,green_ok=false; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0&&p2.y-p.y>0) rightdown +=sqrt(dpx*dpx+dpy*dpy); if(green_part1&&p2.x-p.x>0&&p2.y-p.y<0) green_rightup +=sqrt(dpx*dpx+dpy*dpy); ellipse(p.x,p.y,10,10); if(green_part1==false&&rightdown>150) green_part1=true; else if(green_part1==true&&green_rightup>150) green_ok=true; } println(rightdown); if(dpx>100&&dpy<40) stroke(255,0,0); else if(dpx<40&&dpy>100) stroke(0,0,255); else if(green_ok) stroke(0,255,0); else if(green_part1) stroke(0,128,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } } 增加另外一種勾勾變黃線:ArrayList<PVector> pt=new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){ pt.add(new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0);ellipse(200,200,15,15); stroke(0);ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0,dpy=0; float rightdown=0,green_rightup=0; float rightup=0,yellow_rightdown=0; boolean green_part1=false,green_ok=false; boolean yellow_part1=false,yellow_ok=false; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); dpx+=abs(p2.x-p.x); dpy+=abs(p2.y-p.y); if(p2.x-p.x>0&&p2.y-p.y>0) rightdown +=sqrt(dpx*dpx+dpy*dpy); if(green_part1&&p2.x-p.x>0&&p2.y-p.y<0) green_rightup +=sqrt(dpx*dpx+dpy*dpy); if(p2.x-p.x>0&&p2.y-p.y<0) rightup +=sqrt(dpx*dpx+dpy*dpy); if(yellow_part1&&p2.x-p.x>0&&p2.y-p.y>0) yellow_rightdown +=sqrt(dpx*dpx+dpy*dpy); if(green_part1==false&&rightdown>150) green_part1=true; else if(green_part1==true&&green_rightup>150) green_ok=true; if(yellow_part1==false&&rightup>150) yellow_part1=true; else if(yellow_part1==true&&yellow_rightdown>150) yellow_ok=true; } println(rightdown); if(dpx>100&&dpy<40) stroke(255,0,0); else if(dpx<40&&dpy>100) stroke(0,0,255); else if(green_ok) stroke(0,255,0); else if(yellow_ok) stroke(255,255,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i),p2=pt.get(i+1); line(p.x,p.y,p2.x,p2.y); } float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy); ghostX+=dx/len/3; ghostY+=dy/len/3; } void mouseReleased(){ for(int i=pt.size()-1;i>=0;i--){ pt.remove(i); } }












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