這4第六個禮拜
上禮拜忘記來ㄌ 金拍謝
先下載Processing
-------------------正式開始-------------------
第一步
size(500,500);
textSize(64);
text("Hello World",100,100);
fill(255,0,0);
text("Red",100,200);
void setup(){
size(500,500);
textSize(64);
}
String line = "Input: ";
void draw(){
text(line,100,100);
}
void keyPressed(){
line+=key;
}
第三步
void setup(){
size(800,400);
textSize(84);
}
String line = "";
void draw(){
background(0);
text("Input: "+line,50,100);
}
void keyPressed(){
if(key>='A'&&key<='Z') line+=key;
if(key>='a'&&key<='z') line+=key;
if(key==BACKSPACE&& line.length()>0){
line=line.substring(0,line.length()-1);
}
}
第四步
import processing.sound.*;
SoundFile file;
void setup(){
size(300,300);
file=new SoundFile(this,"J Sheon.mp3");
file.play();
}
void draw(){
}
第五步
import processing.sound.*;
SoundFile dadada,good,over;
void setup(){
size(300,300);
dadada= new SoundFile(this,"dadadadada.mp3");
good= new SoundFile(this,"good.mp3");
over= new SoundFile(this,"over.mp3");
}
void draw(){
text("press 1,2,3",100,100);
}
void keyPressed(){
if(key=='1')dadada.play();
if(key=='2')good.play();
if(key=='3')over.play();
}
第六步
import processing.sound.*;
SoundFile da,dingdong,ouch;
void setup(){
size(800,400);
da= new SoundFile(this,"da.mp3");
dingdong= new SoundFile(this,"dingdong.mp3");
ouch= new SoundFile(this,"ouch.mp3");
}
String line="";
void draw(){
background(0);
text("Input: "+line,50,100);
}
void keyPressed(){
if(key>='A'&&key<='Z') {line+=key; da.play();}
if(key>='a'&&key<='z') {line+=key; da.play();}
if(key==BACKSPACE&&line.length()>0){
line=line.substring(0,line.length()-1);
ouch.play();
}
if(key==ENTER){
dingdong.play();
}
}
第七步
void setup(){
size(400,600);
textSize(24);
}
String Q="hello",A="";
float x=100,y=100;
void draw(){
background(0);
text(Q,x,y);
ellipse(200,550,20,20);
float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3;
x+=dx/d;
y+=dy/d;
}
第九步
void setup(){
size(400,600);
textSize(24);
}
String Q="hello",A="";
float x=100,y=100;
void draw(){
background(0);
fill(#FFFFFF);text(Q,x,y);
fill(#FF0000);text(A,x,y);
ellipse(200,550,20,20);
float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3;
x+=dx/d;
y+=dy/d;
if(keyPressed){
stroke(255,0,0);
line(200,550,x,y);
}
}
void keyPressed(){
int i=A.length();
if(key==Q.charAt(i)){
A+=key;
}
}
size(400,600);
textSize(24);
}
String Q="hello",A="";
float x=100,y=100;
void draw(){
background(0);
fill(#FFFFFF);text(Q,x,y);
fill(#FF0000);text(A,x,y);
ellipse(200,550,20,20);
float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3;
x+=dx/d;
y+=dy/d;
if(keyPressed){
stroke(255,0,0);
line(200,550,x,y);
}
}
void keyPressed(){
int i=A.length();
if(key==Q.charAt(i)){
A+=key;
}
}
第十步
void setup(){
size(400,600);
textSize(24);
randomQ();
}
void randomQ(){
int i=int(random(QQ.length));
Q=QQ[i];
x=random(0,300);
y=random(0,100);
}
String [] QQ={"void","setup","float","string","background","fill"};
String Q="hello",A="";
float x=100,y=100;
void draw(){
background(0);
fill(#FFFFFF);text(Q,x,y);
fill(#FF0000);text(A,x,y);
ellipse(200,550,20,20);
float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3;
x+=dx/d;
y+=dy/d;
if(keyPressed){
stroke(255,0,0);
line(200,550,x,y);
}
}
void keyPressed(){
int i=A.length();
if(key==Q.charAt(i)){
A+=key;
if(Q.equals(A)){
randomQ();
A="";
}
}
}
void setup(){
size(400,600);
textSize(24);
randomQ();
}
void randomQ(){
int i=int(random(QQ.length));
Q=QQ[i];
x=random(0,300);
y=random(0,100);
}
String [] QQ={"void","setup","float","string","background","fill"};
String Q="hello",A="";
float x=100,y=100;
void draw(){
background(0);
fill(#FFFFFF);text(Q,x,y);
fill(#FF0000);text(A,x,y);
ellipse(200,550,20,20);
float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3;
x+=dx/d;
y+=dy/d;
if(keyPressed){
stroke(255,0,0);
line(200,550,x,y);
}
}
void keyPressed(){
int i=A.length();
if(key==Q.charAt(i)){
A+=key;
if(Q.equals(A)){
randomQ();
A="";
}
}
}
總結: 還沒決定要甚麼題目 但我跟黃家興一組
https://github.com/jay41355007/2023-interactive-technology
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