WEEK06
Step01
hello world
size(500,500); textSize(64); text("Hello World",100,100);
鍵盤的input(全)
void setup(){ size(500,500); textSize(64); } String line = "Input: "; void draw(){ text(line,100,100); } void keyPressed(){ line += key; }
鍵盤的input(只有英文)
void setup(){ size(500,500); textSize(64); } String line = "Input: "; void draw(){ text(line,100,100); } void keyPressed(){ if(key>='A'&&key<='Z') line +=key; if(key>='a'&&key<='z') line +=key; }
可以刪除多餘的字母
void setup(){ size(800,400); textSize(64); } String line = ""; void draw(){ background(0); text("Input: "+line,50,100); } void keyPressed(){ if(key>='A'&&key<='Z') line +=key; if(key>='a'&&key<='z') line +=key; if(key==BACKSPACE && line.length()>0){ line = line.substring(0,line.length()-1); } }
Step02
用SoundFile播出聲音
import processing.sound.*; SoundFile file; void setup(){ size(300,300); file = new SoundFile(this,"a.mp3"); file.play(); } void draw(){ }
用按鍵控制SoundFile播出聲音
import processing.sound.*; SoundFile dadada,good,over; void setup(){ size(300,300); dadada =new SoundFile(this,"dadadadada.mp3"); good = new SoundFile(this,"good.mp3"); over = new SoundFile(this,"over.mp3"); } void draw(){ text("press 1,2,3",100,100); } void keyPressed(){ if(key=='1') dadada.play(); if(key=='2') good.play(); if(key=='3')over.play(); }
讓打字也出現聲音
import processing.sound.*; SoundFile da,dingdong,ouch; void setup(){ size(800,400); textSize(64); da =new SoundFile(this,"da.mp3"); dingdong = new SoundFile(this,"dingdong.mp3"); ouch = new SoundFile(this,"ouch.mp3"); } String line = ""; void draw(){ background(0); text("Input: "+line,50,100); } void keyPressed(){ if(key>='A'&&key<='Z'){ line +=key;da.play();} if(key>='a'&&key<='z'){ line +=key;da.play();} if(key==BACKSPACE && line.length()>0){ line = line.substring(0,line.length()-1); ouch.play(); } if(key==ENTER){ dingdong.play(); } }
Step03
做出一個遊戲(一個文字要在時間內打完)
void setup(){ size(400,600); textSize(20); } String Q="hello", A=""; float x=100,y=100; void draw(){ background(0); text(Q,x,y); ellipse(200,550,20,20); float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3; x +=dx/d; y +=dy/d; if(keyPressed){ stroke(255,0,0); line(200,550,x,y); } }
打上相對應的字來上色
void setup(){ size(400,600); textSize(20); } String Q="hello", A=""; float x=100,y=100; void draw(){ background(0); fill(#FFFFFF);text(Q,x,y); fill(#FF0000);text(A,x,y); ellipse(200,550,20,20); float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3; x +=dx/d; y +=dy/d; if(keyPressed){ stroke(255,0,0); line(200,550,x,y); } } void keyPressed(){ int i= A.length(); if(key ==Q.charAt(i)){ A +=key; } }
打對文字換下一個
void setup(){ size(400,600); textSize(12); randomQ(); } void randomQ(){ int i= int(random(QQ.length)); Q = QQ[i]; x=random(0,300); y=random(0,100); } String[]QQ={"void","set up","float","string","background","fill"}; String Q="hello",A=""; float x=100,y=100; void draw(){ background(0); fill(#FFFFFF); text(Q,x,y); fill(#FF0000); text(A,x,y); ellipse(200,550,20,20); float dx=(200-x),dy=(550-y),d=sqrt(dx*dx+dy*dy)*3; x+=dx/d; y+=dy/d; if(keyPressed){ stroke(255,0,0); line(200,500,x,y); } } void keyPressed(){ int i=A.length(); if(key==Q.charAt(i) ){ A+=key; if(Q.equals(A)){ randomQ(); A=""; } } }
題目:貪食蛇
組員:曾豊凱,丁泳聖
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