Week07
先寫出按下滑鼠畫線的程式
讓ghost往設定的位置移動(會看到殘影)
畫橫線到一定的長度會變成紅色,放開變回黑色並消失
畫直線變成藍色
畫斜線變成綠色(要畫慢一點)
發明green_part1和green_ok 判斷如果又上等於和左上等於誰畫出綠色
判斷另一個方向畫黃色
ArrayList<PVector> pt = new ArrayList<PVector>(); void setup(){ size(400,400); background(255); } float ghostX=400,ghostY=20; void mouseDragged(){//按下滑鼠拖曳 pt.add( new PVector(mouseX,mouseY)); } void draw(){ background(255); strokeWeight(1); stroke(0); ellipse(200,200,15,15); stroke(0); ellipse(ghostX,ghostY,15,15); strokeWeight(4); float dpx=0, dpy=0; float rightdown = 0, green_rightup = 0; float rightup = 0, yellow_rightdown = 0; boolean green_part1 = false,green_ok = false; boolean yellow_part1 = false,yellow_ok = false; //if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY); //float dpx=0, dpy=0; for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i), p2 = pt.get(i+1); dpx += abs(p2.x - p.x); dpy += abs(p2.y - p.y); if(p2.x - p.x > 0 && p2.y - p.y>0) rightdown+=sqrt(dpx*dpx+dpy*dpy); if(green_part1 && p2.y - p.y<0) green_rightup +=sqrt(dpx*dpx+dpy*dpy); if(p2.x - p.x > 0 && p2.y - p.y<0) rightup+=sqrt(dpx*dpx+dpy*dpy); if(yellow_part1&& p2.x - p.x > 0 && p2.y - p.y>0 )yellow_rightdown +=sqrt(dpx*dpx+dpy*dpy); //ellipse(p.x,p.y,10,10); if(green_part1==false && rightdown>150) green_part1 = true; else if(green_part1==true && green_rightup>150) green_ok = true; if(yellow_part1==false && rightup>150) yellow_part1 = true; else if(yellow_part1==true && yellow_rightdown>150) yellow_ok = true; } if(dpx>100 && dpy<40) stroke(255,0,0); else if(dpx<40 && dpy>100) stroke(0,0,255); else if (green_ok) stroke(0,255,0); else if(yellow_ok) stroke(255,255,0); else stroke(0); for(int i=0;i<pt.size()-1;i++){ PVector p = pt.get(i), p2 = pt.get(i+1); line(p.x,p.y,p2.x,p2.y);//ellipse(p.x,p.y,3,3); } float dx = 200-ghostX, dy = 200-ghostY, len = sqrt(dx*dx+dy*dy); ghostX += dx / len / 3; ghostY += dy / len / 3; } void mouseReleased(){ //background(255); for(int i=pt.size()-1;i>=0;i--){ //到過來的for迴圈 pt.remove(i); } }
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