ArrayList<PVector> pt=new ArrayList<PVector>();
void setup(){
size(400,400);
background(255);
}
float ghostX=400,ghostY=20;
void mouseDragged(){
pt.add(new PVector(mouseX,mouseY));
}
void draw(){
background(255);
strokeWeight(1);
stroke(0);ellipse(200,200,15,15);
stroke(0);ellipse(ghostX,ghostY,15,15);
strokeWeight(4);
float dpx=0,dpy=0;
float rightdown=0,green_rightup=0;
float rightup=0,yellow_rightdown=0;
boolean green_part1=false,green_ok=false;
boolean yellow_part1=false,yellow_ok=false;
for(int i=0;i<pt.size()-1;i++){
PVector p = pt.get(i),p2=pt.get(i+1);
dpx+=abs(p2.x-p.x);
dpy+=abs(p2.y-p.y);
if(p2.x-p.x>0&&p2.y-p.y>0) rightdown +=sqrt(dpx*dpx+dpy*dpy);
if(green_part1&&p2.x-p.x>0&&p2.y-p.y<0) green_rightup +=sqrt(dpx*dpx+dpy*dpy);
if(p2.x-p.x>0&&p2.y-p.y<0) rightup +=sqrt(dpx*dpx+dpy*dpy);
if(yellow_part1&&p2.x-p.x>0&&p2.y-p.y>0) yellow_rightdown +=sqrt(dpx*dpx+dpy*dpy);
if(green_part1==false&&rightdown>150) green_part1=true;
else if(green_part1==true&&green_rightup>150) green_ok=true;
if(yellow_part1==false&&rightup>150) yellow_part1=true;
else if(yellow_part1==true&&yellow_rightdown>150) yellow_ok=true;
}
println(rightdown);
if(dpx>100&&dpy<40) stroke(255,0,0);
else if(dpx<40&&dpy>100) stroke(0,0,255);
else if(green_ok) stroke(0,255,0);
else if(yellow_ok) stroke(255,255,0);
else stroke(0);
for(int i=0;i<pt.size()-1;i++){
PVector p = pt.get(i),p2=pt.get(i+1);
line(p.x,p.y,p2.x,p2.y);
}
float dx=200-ghostX,dy=200-ghostY,len=sqrt(dx*dx+dy*dy);
ghostX+=dx/len/3;
ghostY+=dy/len/3;
}
void mouseReleased(){
for(int i=pt.size()-1;i>=0;i--){
pt.remove(i);
}
}
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