1 . 列出文字
size(500, 500); textSize(64); text("Hello World ", 100, 100); fill(255,0,0); text("Red" , 100, 200);
2 . 可以輸入字 無法辨識會變成框框加叉叉
void setup() { size(500, 500); textSize(64); } String line = "Input : "; void draw() { text(line, 100, 100); } void keyPressed() { line += key; }
3 . 將無法辨識修正
void setup() { size(500, 500); textSize(64); } String line = "Input : "; void draw() { text(line, 100, 100); } void keyPressed() { if(key>='A' && key<='Z') line += key; if(key>='a' && key<='z') line += key; }
4 . 可以刪除字
void setup() { size(800, 500); textSize(64); } String line = " "; void draw() { background(0); text("Input: " + line, 50, 100); } void keyPressed() { if (key>='A' && key<='Z') line += key; if (key>='a' && key<='z') line += key; if (key==BACKSPACE && line.length()>0) { line = line.substring(0, line.length()-1); } }
5 . 新增音樂
import processing.sound.*; SoundFile file; void setup() { size(300, 300); file = new SoundFile(this, "a.mp3"); file.play(); } void draw() { }
6 . 新增更多的音效
import processing.sound.*; SoundFile dadadadada, good, over; SoundFile file; void setup() { size(300, 300); dadadadada = new SoundFile(this, "dadadadada.mp3"); good = new SoundFile(this, "dadadadada.mp3"); over = new SoundFile(this, "dadadadada.mp3"); } void draw() { if(key=='1') dadadadada.play(); if(key=='2') good.play(); if(key=='3') over.play(); }
7 . 打字時有音效
import processing.sound.*; SoundFile da, ouch, dingdong ; void setup() { size(800, 400); textSize(64); da = new SoundFile(this, "dadadadada.mp3"); dingdong = new SoundFile(this, "dingdong.mp3"); ouch = new SoundFile(this, "ouch.mp3"); } String line = ""; void draw() { background(0); text("Input: " + line, 50, 100); } void keyPressed() { if(key>='A' && key<='Z') {line += key;da.play();} if(key>='a' && key<='z') {line += key;da.play();} if(key==BACKSPACE && line.length()>0) { line = line.substring(0, line.length()-1); ouch.play(); } if(key==ENTER) { dingdong.play(); } }
8 . 開始製作遊戲
void setup() { size(400, 600); textSize(20); } String Q="hello", A=""; float x = 100, y = 100; void draw() { background(0); text(Q, x, y); ellipse(200, 550, 20, 20); float dx = (200-x), dy = (550-y), d = sqrt(dx*dx+dy*dy)*3; x += dx/d; y += dy/d; }
9 . 完整整個遊戲
void setup() { size(400, 600); textSize(20); randomQ(); } void randomQ() { int i = int(random(QQ.length)); Q = QQ[i]; x = random(0, 300); y = random(0, 100); } String QQ[]={"float", "setup", "void", "fill", "string"}; String Q="hello", A=""; float x = 100, y = 100; void draw() { background(0); fill(#FFFFFF); text(Q, x, y); fill(#FF0000); text(A, x, y); ellipse(200, 550, 20, 20); float dx = (200-x), dy = (550-y), d = sqrt(dx*dx+dy*dy)*3; x += dx/d; y += dy/d; if (keyPressed) { stroke(255, 255, 0); line(200, 550, x+textWidth(A), y); } } void keyPressed() { int i = A.length(); if(key == Q.charAt(i)) { A += key; if(Q.equals(A)) { randomQ(); A=""; } } }
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