void setup(){
size(600,400); } void draw(){ background(255); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ rect(j*100,i*100,100,100); } } }//畫出格子void setup(){ size(600,400); } void draw(){ background(255); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ fill(#F5B4B4);//顏色 rect(j*100,i*100,100,100); fill(0); text("HELLO",j*100+25,i*100+50);//文字 } } }
void setup(){ size(600,400); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ value[i][j] = i*6+j+10;//從10開始數字不重複 } } for(int k=0;k<2;k++){//決定洗牌次數 int i = int(random(4)), j = int(random(6)); int i2 = int(random(4)),j2 = int(random(6)); int temp = value[i][j]; value[i][j] = value[i2][j2]; value[i2][j2] = temp; } } int [][] value = new int[4][6]; void draw(){ background(255); for(int i=0;i<4;i++){ for(int j=0;j<6;j++){ fill(#F5B4B4); rect(j*100,i*100,100,100); fill(0); text(value[i][j],j*100+25,i*100+50); } } } 數字交換int state = 0;//0=white,1=red,2=blue void setup(){ size(400,400); } void draw(){ if(state==0){//第0關白色 background(255); }else if(state==1){//第1關紅色 background(255,0,0); }else if(state==2){//第2關藍色 background(0,0,255); } }
按下按鍵後就會變成紅色換到下一個場景
到了第一關後用鍵盤右鍵移動方塊到相對應位置就會進入到第二關int state = 0;//0=white,1=red,2=blue void setup(){ size(400,400); textSize(50); } int x = 50 , y = 50,t = 100;//t是倒數 void draw(){ if(state==0){//第0關白色 background(255); fill(0); text("click to Start",80,200); x = 50; }else if(state==1){//第1關紅色 background(255,0,0); fill(255);rect(300,50,50,50); fill(128);rect(x,y,50,50); t = 100; }else if(state==2){//第2關藍色 background(0,0,255); fill(255,255,0); text("wait" + t,80,200); t--;//開始倒數 if(t==0) state = 0;//等到倒數到0時,回到第0關 } } void mousePressed(){ if(state==0) state=1; } void keyPressed(){ if(state==1 && keyCode==RIGHT){ x += 10; if(x==300) state=2; } }PImage imgRack;//圖片void setup(){ size(1000,1000); imgRack = loadImage("rack.jpg"); } void draw(){ background(255); image(imgRack,0,0); if(mousePressed){ fill(255);ellipse(posX,posY,20,20); line(posX,posY,mouseX,mouseY); } fill(#FFA652);ellipse(mouseX,mouseY,20,20); } float posX = -100,posY = -100; void mousePressed(){ posX = mouseX; posY = mouseY; }PImage imgRack; void setup(){ size(1000,1000); imgRack = loadImage("rack.jpg"); } void draw(){ background(255); image(imgRack,0,0); if(flying){ x += vx; y += vy; vy += 0.98;//重力加速度 }else{ x = mouseX; y = mouseY; if(mousePressed){ fill(255);ellipse(posX,posY,20,20); line(posX,posY,x,y); } } fill(#FFA652);ellipse(x,y,20,20); } boolean flying = false; float x,y,vx,vy; float posX = -100,posY = -100; void mousePressed(){//按著不飛行 x = posX = mouseX; y = posY = mouseY; flying = false; } void mouseReleased(){//滑鼠放開飛行 vx = posX-mouseX; vy = posY-mouseY; flying = true; } 放開滑鼠後小球就可以畫出拋物線
時間暫停int [][] mine = new int[9][9]; void setup(){ size(450,450); for(int i=0;i<9;i++)mine[i][0] = 9; for(int k=0;k<1000;k++){ int i = int(random(9)), j = int(random(9)); int i2 = int(random(9)), j2 = int(random(9)); int temp = mine[i][j]; mine[i][j] = mine[i2][j2]; mine[i2][j2] = temp; } for(int i=0;i<9;i++){ for(int j=0;j<9;j++){ if(mine[i][j]==9){//遇到紅色的地雷,附近要加一 addNumber(i-1,j-1); addNumber(i-1,j); addNumber(i-1,j+1); addNumber(i,j-1); //自己本身addNumber(i,j); addNumber(i,j+1); addNumber(i+1,j-1); addNumber(i+1,j); addNumber(i+1,j+1); } } } } void addNumber(int i , int j){ if(i<0 || j<0 || i>=9 || j>=9) return;//超過範圍就不做事 if(mine[i][j]!=9) mine[i][j]++;//不是地雷就可以+1 } void draw(){ for(int i=0;i<9;i++){ for(int j=0;j<9;j++){ if(mine[i][j]==9) fill(255,128,128); else fill(255); rect(j*50,i*50,45,45); fill(0); text(""+mine[i][j],j*50+23,i*50+23,45,45); } } }void setup(){ size(600,400); } float x= 300,y=200,dir=0; void draw(){ //background(128); joker(x,y,dir); x += cos(dir); y += sin(dir); } void joker(float x,float y,float dir){ ellipse(x,y,50,50); line(x,y,x+25*cos(dir),y+25*sin(dir)); } void keyPressed(){ if(keyCode==RIGHT) dir += 0.1; if(keyCode==LEFT) dir -= 0.1; }
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